[2.0.28] Fast desync post-joining server

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
AmIPrettyYet
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[2.0.28] Fast desync post-joining server

Post by AmIPrettyYet »

Hi all,

I've been having desync issues with a multiplayer server being hosted by someone on my same home network. I am able to join the game, and tend to be able to play for up to 5 minutes or less before being disconnected due to desync. As far as both of us are aware we aren't doing anything particular gameplay-wise that could initiate this - it seems to happen at random while either of us are walking around and not interacting with anything. We are not running any mods - this is a totally vanilla instance of the game.

I have managed to play this server multiplayer totally fine off my MacBook, however trying to play on my PC does not work - PC is hooked up to Ethernet and MacBook on WiFi but on same network so assume both would have similar networking rules at the router level? I had considered this could be a Porting issue but considering it runs fine on my other device I suspect that might not be the case. Have attached a copy of the desync report below, can provide the world save if that would be helpful too.

https://drive.google.com/drive/folders/ ... sp=sharing

Host machine is on Windows 11, my PC which is having issues is running on Windows 10, and the Mac which runs fine is on MacOS Sonoma. We have largely been playing this through Steam's multiplayer/friends if relevant too.

Thanks in advance!
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boskid
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Re: [2.0.28] Fast desync post-joining server

Post by boskid »

There is not much that can be done using that desync report, because whatever the difference was between client and server, it already vanished at the time the desync report was created so there is literally nothing to look at. If you get another desync please let me know, maybe it will be in a better state to find anything suspicious.
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