Add "entity heating cost" variable for space locations

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Kusibu
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Add "entity heating cost" variable for space locations

Post by Kusibu »

TL;DR
New variable on space locations (modifiable at runtime) that scales the heating energy of buildings.
What?
The variable is a multiplier to the baseline heating energy of each building. At a value of 1 (which would be the default), the heating cost of each building will be the same as specified in the prototype; 2 would double the required heat, 0.5 would halve it, et cetera.

This could potentially be set up to entirely replace entities_require_heating (buildings simply don't freeze when the value is at 0, the default) so you don't have two variables doing "the same thing".
Why?
Provides a way for mods to customize freezing on Aquilo or mod-added cold planets in more depth without having to change heating energy on each entity. Runtime accessibility would create more ways that heat can be used by mods, such as a "snowstorm" on a planet that adds or accentuates entity freezing.
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