When not in remote view, character movement is snapped to the eight cardinal directions. This snapping makes it trivial to place down a bunch of buildings side by side (or power poles at the correct maximum distance from each other) by keeping the cursor in place, holding the place button, and moving the character - something which I believe is even explained in the "Tips and Tricks" menu.
Now, when in remote view, that same stick is used to control the camera, which for obvious reasons does not snap - the camera movement is free and follows the true direction that the stick is pointing to. This really is how it should be for controlling the camera.... but it makes it an absolute nightmare to place things side by side.
If the stick is pointing one degree off perfect up/down or left/right, after placing 3 walls, the forth is going to be placed incorrectly when doing vertical and horizontal walls. Doing diagonals walls is literally impossible unless you are a robot. The same issue happens with every other building.
The "workaround" I've found is to place a few of them carefully, and then use copy and paste click by click. This is never an issue when playing with keyboard+mouse, as the camera movement is naturally confined to the eight cardinal directions due to WASD controls.
My suggestion would be to either lock the camera movement to the eight cardinal directions while placing buildings, or, if you don't want to force snapping while placing by default, at least provide some combination of keys to enable/disable camera movement snapping.
Please fix
