Controller camera movement makes it hard to place buildings

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Chi
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Controller camera movement makes it hard to place buildings

Post by Chi »

So, after 200+ hours of playing with a controller - both on PC and on the steam deck - I've gotten pretty used to it. After this many hours, I've noticed a few quirks which could be polished (e.g. I still don't know how to clear items on the toolbar with the controller, and the control tooltips say nothing about that), but BY FAR the number one issue with controller support - now highly exacerbated with Space Age and the more frequent use of remote view - is how the camera moves while placing down buildings in remote view.

When not in remote view, character movement is snapped to the eight cardinal directions. This snapping makes it trivial to place down a bunch of buildings side by side (or power poles at the correct maximum distance from each other) by keeping the cursor in place, holding the place button, and moving the character - something which I believe is even explained in the "Tips and Tricks" menu.

Now, when in remote view, that same stick is used to control the camera, which for obvious reasons does not snap - the camera movement is free and follows the true direction that the stick is pointing to. This really is how it should be for controlling the camera.... but it makes it an absolute nightmare to place things side by side.

If the stick is pointing one degree off perfect up/down or left/right, after placing 3 walls, the forth is going to be placed incorrectly when doing vertical and horizontal walls. Doing diagonals walls is literally impossible unless you are a robot. The same issue happens with every other building.

The "workaround" I've found is to place a few of them carefully, and then use copy and paste click by click. This is never an issue when playing with keyboard+mouse, as the camera movement is naturally confined to the eight cardinal directions due to WASD controls.

My suggestion would be to either lock the camera movement to the eight cardinal directions while placing buildings, or, if you don't want to force snapping while placing by default, at least provide some combination of keys to enable/disable camera movement snapping.

Please fix :D
fmaw
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Re: Controller camera movement makes it hard to place buildings

Post by fmaw »

+1

When placing 'Space platform foundations' on my first space platform, I experienced this for the first time. It takes a lot of small stick movements to accurately place things in remote view (= bad ergonomically).

I might be able to slow down the camera movement speed (haven't tested that), but making the camera snap to 8 directions when building will help for sure!
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AileTheAlien
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Re: Controller camera movement makes it hard to place buildings

Post by AileTheAlien »

Controllers don't have D-pads anymore? :?:
fmaw
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Re: Controller camera movement makes it hard to place buildings

Post by fmaw »

D-pad doesn't control the camera.

By the way: I did lower the camera movement speed in remote view and this did somewhat help. Still not perfect, though.
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