Item pickup stations, item drop-off stations, trains that run that as a dedicated route. If your only goal is a train system that never fails it's literally that easy.raven2cz wrote: Tue Jan 07, 2025 10:33 am If you do have a solution like the one you describe as "perfectly fine train systems," I would be glad to see its blueprint so that I can evaluate it. Thank you.
Which is why I blasted you for not communicating your design goals, because anyone who has played with trains for an hour can build that basic, robust system. You still haven't said what metrics you're trying to optimize for that requires something different.







 For now, I disagree with your opinion. As I said, there are plenty of systems with interrupts, but without proper error handling, it will fall apart. Most commonly, you'll notice a flaw in your system when you add another consumer (or two) and then increase, for instance, research to create higher consumption. That’s a pretty good stress test.
 For now, I disagree with your opinion. As I said, there are plenty of systems with interrupts, but without proper error handling, it will fall apart. Most commonly, you'll notice a flaw in your system when you add another consumer (or two) and then increase, for instance, research to create higher consumption. That’s a pretty good stress test.