[2.0.28] Can place entities on tiles occupied by 45 deg rotated railgun

Things that we don't consider worth fixing at this moment.
Bohun
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[2.0.28] Can place entities on tiles occupied by 45 deg rotated railgun

Post by Bohun »

It is possible to place entities - in my case lamps - on some spots that are supposedly occupied by a rotated railgun. Obviously, these spaces are supposed to be occupied by the railgun. There are two lamps that can be placed - one in yellow brackets and the other to the upper right behind the barrel.
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20250106195152_1.jpg
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Muche
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Re: [2.0.28] Can place entities on tiles occupied by 45 deg rotated railgun

Post by Muche »

Welcome to the forum, and thank you for the report.

View with collision & selection rectangles:
Railgun_Lamp-CollisionBoxes.png
Railgun_Lamp-CollisionBoxes.png (107.78 KiB) Viewed 238 times
Other entities for which this applies: inserters and electric poles.

It may be fine, as increasing railgun's collision box could exacerbate 121660 Railgun is shooting other Railsguns; and increasing lamp's box could make squeaking between a lamp and other entities (e.g. an accumulator) impossible.
Rseding91
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Re: [2.0.28] Can place entities on tiles occupied by 45 deg rotated railgun

Post by Rseding91 »

Thanks for the report however I don't believe we will be changing either of these entities bounding boxes. If it bothers you, simply don't build things there.
If you want to get ahold of me I'm almost always on Discord.
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