[boskid][2.0.29] lua print following gps tag suppresses map ping

Bugs which we just recently fixed in our development version and will reach you in the next release.
feyry
Manual Inserter
Manual Inserter
Posts: 3
Joined: Fri Apr 26, 2024 7:18 pm
Contact:

[boskid][2.0.29] lua print following gps tag suppresses map ping

Post by feyry »

When printing a gps tag to ping a location, if there are additional prints after the gps tag, the ping will not appear unless the ping text in the console is clicked

To replicate run the following script

Code: Select all

local surface = game.player.surface
surface.print("position [" .. "gps=" .. 5.5 .. "," .. 5.5 .. "]")
surface.print("this breaks the ping")
the ping is shown working normally:
working ping
working ping
01-06-2025, 15-43-04.png (1.88 MiB) Viewed 124 times
with a second print the ping no longer appears, the mouse is hovering over the gps tag to show that this is the same location, but the ping is suppressed
clicking on the gps tag results in the ping becoming visible as normal
suppressed ping
suppressed ping
01-06-2025, 15-46-25.png (2.99 MiB) Viewed 124 times
User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 3363
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

Re: [boskid][2.0.29] lua print following gps tag suppresses map ping

Post by boskid »

Thanks for the report. Issue is now fixed for 2.0.30.
Post Reply

Return to “Resolved for the next release”