Parameterizing Blueprints?

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majik1213
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Parameterizing Blueprints?

Post by majik1213 »

Good Morning!

Love this game. Requesting a bit of assistance from anyone around :).

On a requester chest, I was making sections as "I_n Q_m" where n = input number and m = quality. I3Q2, for example, is a section of 3 parameters, parameters 1, 2, and 3, that are set to uncommon quality and quantity 101, 102, and 103. Parameters 101-103 are chosen to reflect item count of parameter 0 by formula: in_p0, where n = parameter number 1, 2, or 3. Parameter 0 does not exist in the section but certainly exists in the overall blueprint somewhere. If I label a section as InQm, I cannot specify the parameters 101-103. If instead I make a section and leave the label as "[No group assigned]," then parameters work as expected. Is this a bug or am I just missing something here?
Last edited by majik1213 on Sat Jan 04, 2025 8:12 pm, edited 1 time in total.
Muche
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Re: Parameterizing Blueprints?

Post by Muche »

Not a bug, see 125477 Signals in constant combinator with description not parametrizable.
Named logistic groups are excluded from parametrization, because they could apply their values only the first time you use such blueprint in a map (when no such named group exists yet). In subsequent uses the applied group is ignored and takes the contents of existing group.
majik1213
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Re: Parameterizing Blueprints?

Post by majik1213 »

Muche wrote: Sat Jan 04, 2025 8:08 pm Not a bug, see 125477 Signals in constant combinator with description not parametrizable.
Named logistic groups are excluded from parametrization, because they could apply their values only the first time you use such blueprint in a map (when no such named group exists yet). In subsequent uses the applied group is ignored and takes the contents of existing group.
Thanks for explaining this. I posted a response in the thread you showed and appreciate the reference!
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