Hi! Currently, when you make a very spread out starmap with lots of space connections far away, they become very... uncurved.
The objects around that space-location have very straight space connections, likely for optimization reasons (for curves near the starmap center) but the distance between turns in this straight line should be based on graphics settings and the distance between the space-location or planet prototypes, not the distance from the starmap center!
On top of this, there is no way to get space connections to curve around a different object, as currently space connections connecting 2 objects have a curved appearance making it look like an interpolation between the orbit lines of the 2 objects. This works in space age (because all objects are in the solar system or have the same orientation values) but it doesn't work in any mods which want to add moons or other star systems (with their own planets), like we want to do in RCU (Realistic Celestial Universe). This itself is because of the incorrect assumption that other mods wouldn't want to add moons or other star systems (possibly because space age, quality, elevated rails and the base mod don't).
If these issues were fixed, space connections in other star systems, no matter how big, would look the same as ones in the space age solar system.
A less important suggestion would be to allow space connections to visibly connect to an offset on one or more ends, allowing a smooth curve between a planet and moon.
Note that the space-location labelled "Sol" is 250 distance away from the starmap's center.[Space Age] Space Connection Curving
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- BraveCaperCat
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[Space Age] Space Connection Curving
Post by BraveCaperCat »
Creator of multiple mods, including Quality Assurance - My most popular one.
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Go check them out with the first and second links!
I'll probably be wanting or giving help with modding most of the time I spend here on the forum.
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