[posila][2.0.28] Crash in mod selection "TileBatchRenderLogic.cpp:287: Tile renderer doesn't support virtual texturing."

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akapulko
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[posila][2.0.28] Crash in mod selection "TileBatchRenderLogic.cpp:287: Tile renderer doesn't support virtual texturing."

Post by akapulko »

Hi.
Yesterday I was connected to the server Comfy-merry-fulgoramas-2_0_28.
Today I run Factorio and am looking through the list of mods (from this server).
I click on the URL of the mod, read it in the browser, and at that moment the game, it turns out, crashed.
Attachments
factorio-dump-current.dmp
(1.05 MiB) Downloaded 8 times
factorio-current.log
(21.43 KiB) Downloaded 19 times
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Re: [2.0.28] Crash games from the mod selection menu

Post by akapulko »

I tried to look at the dump with a debugger.

Code: Select all

*** WARNING: Unable to verify checksum for factorio.exe

KEY_VALUES_STRING: 1

    Key  : Analysis.CPU.mSec
    Value: 5686

    Key  : Analysis.DebugAnalysisManager
    Value: Create

    Key  : Analysis.Elapsed.mSec
    Value: 364214

    Key  : Analysis.Init.CPU.mSec
    Value: 499

    Key  : Analysis.Init.Elapsed.mSec
    Value: 30438

    Key  : Analysis.Memory.CommitPeak.Mb
    Value: 260

    Key  : Timeline.OS.Boot.DeltaSec
    Value: 135283

    Key  : Timeline.Process.Start.DeltaSec
    Value: 385

    Key  : WER.OS.Branch
    Value: vb_release

    Key  : WER.OS.Timestamp
    Value: 2019-12-06T14:06:00Z

    Key  : WER.OS.Version
    Value: 10.0.19041.1

    Key  : WER.Process.Version
    Value: 2.0.28.15552


NTGLOBALFLAG:  0

PROCESS_BAM_CURRENT_THROTTLED: 0

PROCESS_BAM_PREVIOUS_THROTTLED: 0

CONTEXT:  (.ecxr)
rax=00007ffd7f5e9b16 rbx=00007ff7814fdaa0 rcx=0000003b8c2f3cc0
rdx=0000003b8c2f3c00 rsi=0000003b8c2f4410 rdi=0000000019930520
rip=00007ffde5ddb699 rsp=0000003b8c2f4280 rbp=00007ff781002d40
 r8=0000004000000000  r9=000001bb88230000 r10=00007ffde835ede6
r11=0000000000000080 r12=0000000000000910 r13=0000000000000000
r14=0000000000000001 r15=0000003b8c2f47b0
iopl=0         nv up ei pl nz na pe nc
cs=0033  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00000202
KERNELBASE!RaiseException+0x69:
00007ffd`e5ddb699 0f1f440000      nop     dword ptr [rax+rax]
Resetting default scope

EXCEPTION_RECORD:  (.exr -1)
ExceptionAddress: 00007ffde5ddb699 (KERNELBASE!RaiseException+0x0000000000000069)
   ExceptionCode: e06d7363 (C++ EH exception)
  ExceptionFlags: 00000001
NumberParameters: 4
   Parameter[0]: 0000000019930520
   Parameter[1]: 0000003b8c2f4410
   Parameter[2]: 00007ff7814fdaa0
   Parameter[3]: 00007ff77f3c0000

PROCESS_NAME:  factorio.exe

ERROR_CODE: (NTSTATUS) 0xe06d7363 - <Unable to get error code text>

EXCEPTION_CODE_STR:  e06d7363

EXCEPTION_PARAMETER1:  0000000019930520

EXCEPTION_PARAMETER2:  0000003b8c2f4410

EXCEPTION_PARAMETER3:  00007ff7814fdaa0

EXCEPTION_PARAMETER4: 7ff77f3c0000

STACK_TEXT:  
0000003b`8c2f4280 00007ff7`80ca9800     : 00000000`00000910 00007ff7`8029339c 00000000`00000009 00007ff7`810f00a0 : KERNELBASE!RaiseException+0x69
0000003b`8c2f4360 00007ff7`802811fd     : 00000000`00000000 00000000`00000000 00000000`00000016 00007ff7`80281a40 : factorio!luaL_openlibs+0x12ca00
0000003b`8c2f43c0 00007ff7`80281a66     : 00000000`00000000 00007f00`0000ffff 00000001`7f60a8b8 00007ff7`80281a40 : factorio!lua_gethookcount+0xc9ebbd
0000003b`8c2f4410 00007ff7`80cc763f     : 0000003b`8c2f44c8 00007ff7`80cc72e7 00000000`00000016 00007ff7`80281a40 : factorio!lua_gethookcount+0xc9f426
0000003b`8c2f4450 00007ff7`80cb698c     : 00007ff7`810cc701 000001bb`00000000 00000000`00000000 00000000`00000000 : factorio!luaL_openlibs+0x14a83f
0000003b`8c2f44c0 00007ff7`802936f4     : 00000000`00000000 00000000`0000011f 0000003b`8c2f4590 00007ffd`e0f5c398 : factorio!luaL_openlibs+0x139b8c
0000003b`8c2f44f0 00007ff7`802935cc     : 00000000`00000009 00000000`00000000 00007ff7`81002d40 00000000`0000011f : factorio!lua_gethookcount+0xcb10b4
0000003b`8c2f4570 00007ff7`7fa41597     : 0000013a`b2dbd670 000001bb`00000002 000001bb`8afceaa0 00007ff7`81002e50 : factorio!lua_gethookcount+0xcb0f8c
0000003b`8c2f45d0 00007ff7`7fa404c4     : 000001bb`c5fe8160 0000003b`8c2f4780 00000000`0000158c 00000000`00000000 : factorio!lua_gethookcount+0x45ef57
0000003b`8c2f4680 00007ff7`7fa4952c     : 000001bb`9544cd90 000005a0`00000006 000001bb`00000000 00000000`0000082c : factorio!lua_gethookcount+0x45de84
0000003b`8c2f4a20 00007ff7`7fa4927f     : 00000000`00000000 000001bb`9544cd90 0000003b`8c2f4b90 000001bb`a5ce53d0 : factorio!lua_gethookcount+0x466eec
0000003b`8c2f4b30 00007ff7`7fa4ac4a     : 000001bb`a5ce53d0 000001bb`d2ab6be0 000001bb`a6c47770 00000000`00000000 : factorio!lua_gethookcount+0x466c3f
0000003b`8c2f4b70 00007ff7`7f9e27f7     : 000001bb`aa1038f8 000001bb`a5ce4cb0 00000000`00000000 00000000`00000000 : factorio!lua_gethookcount+0x46860a
0000003b`8c2f4bd0 00007ff7`7f9e25b6     : 000001bb`a5ce49b0 000001bb`a6c47770 000001bb`a5ce4cb0 000001bb`b41c9250 : factorio!lua_gethookcount+0x4001b7
0000003b`8c2f4c70 00007ff7`7fb2f1f3     : 00000000`00989680 00000000`00989680 00000000`000003a1 00000000`0000005b : factorio!lua_gethookcount+0x3fff76
0000003b`8c2f4cb0 00007ff7`7fbfd433     : 000001bb`c2ed3590 0000003b`8c2f50d0 000001bc`900d5370 00000000`00000000 : factorio!lua_gethookcount+0x54cbb3
0000003b`8c2f4f70 00007ff7`80a32b0a     : 000001bc`900d5370 00000000`00000000 000001bb`8d419270 000001bb`c2ed3590 : factorio!lua_gethookcount+0x61adf3
0000003b`8c2f50a0 00007ff7`80a329da     : 000001bc`900d5370 00007ff7`00000000 000001bb`00000000 00000000`00000000 : factorio!lua_pushinteger+0x38e3da
0000003b`8c2f5130 00007ff7`80a32c57     : 000001bb`94a7dcd0 000001bc`9076fe28 000001bb`8d419270 000001bc`900d5370 : factorio!lua_pushinteger+0x38e2aa
0000003b`8c2f5170 00007ff7`80a329ef     : 00000000`00000000 000005a0`00000000 00000000`00000000 00000000`00000000 : factorio!lua_pushinteger+0x38e527
0000003b`8c2f5200 00007ff7`80a289c5     : 000001bb`94a7dcd0 000001bb`94a7dcd0 0000003b`8c2f5279 00000000`00000000 : factorio!lua_pushinteger+0x38e2bf
0000003b`8c2f5240 00007ff7`7f9ef4f1     : 00000000`00000000 000001bb`8b072820 000001bb`8af13f30 00000000`00000000 : factorio!lua_pushinteger+0x384295
0000003b`8c2f52e0 00007ff7`7f505b3b     : 3ff40000`00000000 3ff40000`00000000 00000000`00989680 00000000`00000000 : factorio!lua_gethookcount+0x40ceb1
0000003b`8c2f5330 00007ff7`7f50401e     : 00000000`00000002 3ff00000`00000000 3ff00000`00000000 00000000`00000000 : factorio+0x145b3b
0000003b`8c2f5a60 00007ff7`7f5038a0     : 00007ff7`80f581e2 0000003b`8c2f67c8 00000000`000001f4 000001bb`8afae450 : factorio+0x14401e
0000003b`8c2f5b60 00007ff7`7f4fe555     : 00000000`00000000 00000000`00000001 00000000`00000000 00000000`00000001 : factorio+0x1438a0
0000003b`8c2f6710 00007ff7`7f5017c9     : 00007ff7`00000001 000001bb`882385a0 00007ff7`80ddfe30 00000000`000003b5 : factorio+0x13e555
0000003b`8c2ffa50 00007ff7`80ca7298     : 00007ff7`80de31e0 00000000`00000000 00000000`00000000 000001bb`88090000 : factorio+0x1417c9
0000003b`8c2ffab0 00007ffd`e7887374     : 00000000`00000000 00000000`00000000 00000000`00000000 00007ffd`7f500000 : factorio!luaL_openlibs+0x12a498
0000003b`8c2ffaf0 00007ffd`e839cc91     : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : kernel32!BaseThreadInitThunk+0x14
0000003b`8c2ffb20 00000000`00000000     : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : ntdll!RtlUserThreadStart+0x21


SYMBOL_NAME:  KERNELBASE!RaiseException+69

MODULE_NAME: KERNELBASE

IMAGE_NAME:  KERNELBASE.dll

STACK_COMMAND:  ~0s ; .ecxr ; kb

FAILURE_BUCKET_ID:  CPP_EXCEPTION_e06d7363_KERNELBASE.dll!RaiseException

OS_VERSION:  10.0.19041.1

BUILDLAB_STR:  vb_release

OSPLATFORM_TYPE:  x64

OSNAME:  Windows 10

IMAGE_VERSION:  10.0.19041.4842

FAILURE_ID_HASH:  {1253aecc-520d-655b-58e3-5eb61e209188}

Followup:     MachineOwner
---------


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akapulko
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Re: [2.0.28] Crash in mod selection "TileBatchRenderLogic.cpp:287: Tile renderer doesn't support virtual texturing."

Post by akapulko »

Upd.
With this setting

Code: Select all

; Options: all, high, medium, low
; video-memory-usage=all
there are no problems.
thesixthroc
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Re: [2.0.28] Crash in mod selection "TileBatchRenderLogic.cpp:287: Tile renderer doesn't support virtual texturing."

Post by thesixthroc »

Through binary search, I isolated this crash to be triggered by the following line in the definition of the Cerys mod's prototype `cerys-ice-decal-white`, when using the lowest graphics settings:

Code: Select all

pictures = util.table.deepcopy(data.raw["optimized-decorative"]["aqulio-snowy-decal"].pictures)
If this is replaced verbatim by the `pictures` entry of the corresponding vanilla decorative, this issue is fixed.

Note that Cerys has been updated (in 0.6.18) to avoid this base game bug.
Last edited by thesixthroc on Sat Jan 04, 2025 12:11 am, edited 2 times in total.
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Re: [2.0.28] Crash in mod selection "TileBatchRenderLogic.cpp:287: Tile renderer doesn't support virtual texturing."

Post by robot256 »

thesixthroc wrote: Fri Jan 03, 2025 3:43 pm Through binary search, I isolated this crash to the following line in the definition of the Cerys mod's prototype `cerys-ice-decal-white`, when using the lowest graphics settings:

Code: Select all

pictures = util.table.deepcopy(data.raw["optimized-decorative"]["aqulio-snowy-decal"].pictures)
If this is replaced verbatim by the `pictures` entry of the corresponding vanilla decorative, this issue is fixed.

Note that Cerys has been updated (in 0.6.18) to avoid this base game bug.
Do you mean there is a bug in deepcopy that is corrupting the pictures table of that entity specifically? It would be interesting to to log(serpent block()) the working and non-working pictures tables.
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Re: [2.0.28] Crash in mod selection "TileBatchRenderLogic.cpp:287: Tile renderer doesn't support virtual texturing."

Post by Muche »

It seems to me that the actual bug is

Code: Select all

--- data/space-age/prototypes/decorative/decoratives-gleba.lua
+++ data/space-age/prototypes/decorative/decoratives-gleba.lua
@@ -2,6 +2,8 @@
 local sounds = require ("__base__.prototypes.entity.sounds")
 local decorative_trigger_effects = require("__base__.prototypes.decorative.decorative-trigger-effects")
 
+local base_decorative_sprite_priority = "extra-high"
+
 --[[
   General decorative strategy:
   survival_chance + subtype_selection_band_of: (region_box - small_scale_knockout)
--- data/space-age/prototypes/decorative/decoratives-aquilo.lua
+++ data/space-age/prototypes/decorative/decoratives-aquilo.lua
@@ -2,6 +2,8 @@
 local sounds = require ("__base__.prototypes.entity.sounds")
 local decorative_trigger_effects = require("__base__.prototypes.decorative.decorative-trigger-effects")
 
+local base_decorative_sprite_priority = "extra-high"
+
 --lithium
 local lithium_rock_tint = {1, 1, 1}
 local lithium_rock_rectange = nil --{{0, 0}, {1, 1}}
Cerys' usage of the same images somehow changed the order AtlasBuilder puts textures together, pushing Aquilo's decoratives into virtual atlas.
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Re: [2.0.28] Crash in mod selection "TileBatchRenderLogic.cpp:287: Tile renderer doesn't support virtual texturing."

Post by thesixthroc »

The simplest repro I'm aware of: install a version of Cerys prior to 0.6.18. Visit the map editor, generate an Aquilo surface, switch to that surface, experience crash.
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Re: [posila][2.0.28] Crash in mod selection "TileBatchRenderLogic.cpp:287: Tile renderer doesn't support virtual texturi

Post by posila »

Thanks for the report.
Fixed for 2.0.30
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