[2.0.28] Crash (GraphicsInterfaceDX11::bindTexture)

Place for things which are bugs but we have no idea how to solve them. Things related to hardware, libraries, strange setups, etc.
Epoch_141
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[2.0.28] Crash (GraphicsInterfaceDX11::bindTexture)

Post by Epoch_141 »

Running about on Gleba and the game crashes randomly no mods Has happened a few times on different planets Previously

Code: Select all

   0.000 2024-12-30 17:26:37; Factorio 2.0.28 (build 81088, win64, steam, space-age)
   0.000 Operating system: Windows 11 (build 22631) 
   0.000 Initializing Steam API.
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Config path: C:/Users/andre/AppData/Roaming/Factorio/config/config.ini
   0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/andre/AppData/Roaming/Factorio [89888/952513MB]
   0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.041 System info: [CPU: Intel(R) Core(TM) i7-14700KF, 28 cores, RAM: 5561/32581 MB, page: 6147/37445 MB, virtual: 4374/134217727 MB, extended virtual: 0 MB]
   0.086 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
   0.232 Video driver: windows
   0.232 Available displays: 1
   0.232  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 2060 {0x05, [0,0], 1920x1080, 32bit, 144Hz}
   0.276 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   0.373 Initialised Direct3D[0]: NVIDIA GeForce RTX 2060; id: 10de-1f08; driver: nvldumdx.dll 32.0.15.6636
   0.373   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.373   [Local Video Memory] Budget: 5187MB, CurrentUsage: 6MB, Reservation: 0/2721MB
   0.373   [Non-Local Vid.Mem.] Budget: 15522MB, CurrentUsage: 0MB, Reservation: 0/7889MB
   0.373   Tiled resources: Tier 2
   0.373   Unified Memory Architecture: No
   0.373   BGR 565 Supported: Yes
   0.373   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.374 Graphics settings preset: very-high
   0.374   Dedicated video memory size 5955 MB
   0.496 Desktop composition is active.
   0.496 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   0.496                   [Max threads (load/render): 32/28] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
   0.526 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   0.880 Joystick device connected: instance: 0, DualSense Wireless Controller
   0.880 Game controller connected: instance: 0, DualSense Wireless Controller, DualSense Wireless Controller
   1.052 Info ModManager.cpp:438: FeatureFlag expansion-shaders = true
   1.052 Info ModManager.cpp:438: FeatureFlag freezing = true
   1.052 Info ModManager.cpp:438: FeatureFlag quality = true
   1.052 Info ModManager.cpp:438: FeatureFlag rail-bridges = true
   1.052 Info ModManager.cpp:438: FeatureFlag segmented-units = true
   1.052 Info ModManager.cpp:438: FeatureFlag space-travel = true
   1.052 Info ModManager.cpp:438: FeatureFlag spoiling = true
   1.130 Loading mod core 0.0.0 (data.lua)
   1.276 Loading mod base 2.0.28 (data.lua)
   2.953 Loading mod elevated-rails 2.0.28 (data.lua)
   3.208 Loading mod quality 2.0.28 (data.lua)
   3.359 Loading mod space-age 2.0.28 (data.lua)
   9.043 Loading mod base 2.0.28 (data-updates.lua)
   9.062 Loading mod quality 2.0.28 (data-updates.lua)
   9.087 Loading mod space-age 2.0.28 (data-updates.lua)
   9.171 Checksum for core: 283742623
   9.171 Checksum of base: 1505520187
   9.171 Checksum of elevated-rails: 3624276517
   9.171 Checksum of quality: 1945933776
   9.171 Checksum of space-age: 507955763
   9.525 Prototype list checksum: 3777526167
   9.562 Loading sounds...
  21.046 Info PlayerData.cpp:68: Local player-data.json unavailable
  21.046 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1735574429
  21.070 Post-data load graphics options: [Light occlusion: YES]
  21.317 Initial atlas bitmap size is 16384
  21.327 Created an atlas bitmap (size 16384x16380) [none]
  21.340 Created an atlas bitmap (size 16384x16384) [none]
  21.356 Created an atlas bitmap (size 16384x16380) [none]
  21.357 Created an atlas bitmap (size 16384x14456) [none]
  21.357 Created an atlas bitmap (size 16384x8392) [decal]
  21.361 Created an atlas bitmap (size 16384x16384) [low-object]
  21.361 Created an atlas bitmap (size 4096x1088) [low-object]
  21.362 Created an atlas bitmap (size 16384x13440) [corpse-decay]
  21.362 Created an atlas bitmap (size 16384x5596) [none]
  21.362 Created an atlas bitmap (size 1676x79) [not-compressed]
  21.362 Created an atlas bitmap (size 16384x4208) [mipmap, linear-minification, linear-magnification, linear-mip-level]
  21.368 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level]
  21.368 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level]
  21.368 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  21.368 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
  21.368 Created an atlas bitmap (size 8192x2576) [mipmap]
  21.368 Created an atlas bitmap (size 2048x1520) [mipmap]
  21.368 Created an atlas bitmap (size 4096x3152) [mipmap]
  21.368 Created an atlas bitmap (size 4096x3152) [mipmap]
  21.368 Created an atlas bitmap (size 4096x3152) [mipmap]
  21.369 Created an atlas bitmap (size 8192x3808) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  21.369 Created an atlas bitmap (size 16384x6120) [alpha-mask]
  21.388 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
  21.391 Created an atlas bitmap (size 16384x16364) [shadow, linear-magnification, alpha-mask]
  21.391 Created an atlas bitmap (size 16384x7648) [shadow, linear-magnification, alpha-mask]
  21.391 Created an atlas bitmap (size 8192x3952) [shadow, mipmap, linear-magnification, alpha-mask]
  21.392 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  21.392 Loading 3D bitmaps.
  21.422 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  21.432 Parallel sprite loader initialized (threads: 27, bitmaps: 8226)
  39.769 Sprites loaded
  39.848 Generated mipmaps (4) for atlas [5] of size 16384x16384   
  39.860 Generated mipmaps (4) for atlas [6] of size 4096x1088   
  39.882 Generated mipmaps (3) for atlas [10] of size 16384x4208   
  39.925 Generated mipmaps (3) for atlas [11] of size 16384x16352   
  39.948 Generated mipmaps (3) for atlas [12] of size 16384x4944   
  39.959 Generated mipmaps (3) for atlas [13] of size 8192x3872   
  39.970 Generated mipmaps (3) for atlas [14] of size 4096x3104   
  40.007 Generated mipmaps (3) for atlas [15] of size 8192x2576   
  40.018 Generated mipmaps (3) for atlas [16] of size 2048x1520   
  40.029 Generated mipmaps (3) for atlas [17] of size 4096x3152   
  40.053 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  40.064 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  40.075 Generated mipmaps (5) for atlas [20] of size 8192x3808   
  40.086 Generated mipmaps (3) for atlas [25] of size 8192x3952   
  40.101 Custom mipmaps uploaded (3189)
  40.117 Video memory usage: 3573.98 MB (Atlases: 3443.68 MB, Textures: 130.30 MB)
  40.227 Factorio initialised
  40.245 Steam Storage Quota: 23538/23841
1737.076 Loading map C:\Users\andre\AppData\Roaming\Factorio\saves\_autosave3.zip: 17661938 bytes.
1737.111 Loading level.dat: 45341245 bytes.
1737.114 Info Scenario.cpp:178: Map version 2.0.28-1
1737.582 Loading blueprint storage: Local timestamp 1735482623, Cloud timestamp 1735482621
1737.670 Loading script.dat: 1222 bytes.
1737.672 Checksum for script __level__/control.lua: 2824674896
1988.659 Info AppManagerStates.cpp:1419: Deleting active scenario.
1988.783 Loading map C:\Users\andre\AppData\Roaming\Factorio\saves\Andrew to space.zip: 23275345 bytes.
1988.819 Loading level.dat: 61151596 bytes.
1988.822 Info Scenario.cpp:178: Map version 2.0.28-1
1989.439 Loading blueprint storage: Local timestamp 1735482623, Cloud timestamp 1735482621
1989.530 Loading script.dat: 1222 bytes.
1989.532 Checksum for script __level__/control.lua: 2824674896
2262.067 Info AppManager.cpp:313: Saving to _autosave2 (blocking).
2262.336 Info AppManagerStates.cpp:2095: Saving finished
2562.351 Info AppManager.cpp:313: Saving to _autosave3 (blocking).
2562.615 Info AppManagerStates.cpp:2095: Saving finished
2862.717 Info AppManager.cpp:313: Saving to _autosave1 (blocking).
2863.007 Info AppManagerStates.cpp:2095: Saving finished
2959.136 Time travel logging:
1988.659 Scenario is being deleted
2959.136 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Util\CrashHandler.cpp(654): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp(219): _seh_filter_exe
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(304): `__scrt_common_main_seh'::`1'::filt$0
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp(389): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEF083543F)
00007FFEF083543F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEF07AE886)
00007FFEF07AE886 (ntdll): (filename not available): RtlFindCharInUnicodeString
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEF083443E)
00007FFEF083443E (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFED001E50E)
00007FFED001E50E (nvwgf2umx): (filename not available): NVAPI_Thunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFED001E812)
00007FFED001E812 (nvwgf2umx): (filename not available): NVAPI_Thunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFED001E9F1)
00007FFED001E9F1 (nvwgf2umx): (filename not available): NVAPI_Thunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEE87743F7)
00007FFEE87743F7 (d3d11): (filename not available): CreateDirect3D11SurfaceFromDXGISurface
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Graphics\DX11\GraphicsInterfaceDX11.cpp(2213): GraphicsInterfaceDX11::bindTexture
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Graphics\GraphicsInterface.cpp(156): GraphicsInterface::bindBindings
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Graphics\DX11\GraphicsInterfaceDX11.cpp(2615): GraphicsInterfaceDX11::drawIndexed
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Graphics\DrawCommandBatch.cpp(393): DrawCommandBatch::flushSpritesBatch
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Graphics\SetClippingDrawOrder.cpp(18): SetClippingDrawOrder::render
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Graphics\GuiRenderer.cpp(97): GuiRenderer::renderOthers
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Graphics\GuiRenderer.cpp(88): GuiRenderer::render
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\MainLoop.cpp(718): MainLoop::mainLoopStep
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\MainLoop.cpp(412): MainLoop::run
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Main.cpp(1357): fmain
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Main.cpp(1379): wmain
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEEF20259D)
00007FFEEF20259D (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEF07EAF38)
00007FFEF07EAF38 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
2961.459 Error CrashHandler.cpp:190: Map tick at moment of crash: 9473769
2961.496 Info CrashHandler.cpp:318: Executable CRC: 2137041080
2961.496 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
2966.215 Uploading log file
2966.225 Error CrashHandler.cpp:270: Heap validation: success.
2966.226 Creating crash dump.
2966.402 CrashDump success
Attachments
factorio-current.log
(12.73 KiB) Downloaded 31 times
Epoch_141
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Re: [2.0.28] Crash (GraphicsInterfaceDX11::bindTexture)

Post by Epoch_141 »

I downloaded the drivers and about 10 minutes into playing it crashed again same message
Loewchen
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Re: [2.0.28] Crash (GraphicsInterfaceDX11::bindTexture)

Post by Loewchen »

Post the log of the new crash.
Epoch_141
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Re: [2.0.28] Crash (GraphicsInterfaceDX11::bindTexture)

Post by Epoch_141 »

New log
Attachments
factorio-current.log
(16.56 KiB) Downloaded 26 times
Epoch_141
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Re: [2.0.28] Crash (GraphicsInterfaceDX11::bindTexture)

Post by Epoch_141 »

Can anyone tell me exactly what it is that is causing the crash is there something in my base I can remove to keep playing
Rseding91
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Re: [2.0.28] Crash (GraphicsInterfaceDX11::bindTexture)

Post by Rseding91 »

As far as I know, this specific error is caused by bad drivers and or a failing GPU. It's crashing inside the Nvidia driver when attempting to create a GPU resource and (as far as I know) that should never happen.
If you want to get ahold of me I'm almost always on Discord.
Epoch_141
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Re: [2.0.28] Crash (GraphicsInterfaceDX11::bindTexture)

Post by Epoch_141 »

ah ok thank you ill try change more stuff and see what happens
Epoch_141
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Re: [2.0.28] Crash (GraphicsInterfaceDX11::bindTexture)

Post by Epoch_141 »

reinstalled all my drivers and started playing again this time could go longer however still crashed this time with no crash message and no factorio current log
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