Interesting info. I just checked and there is a truly huge area covered by our Nauvis base with pollution values between 2-4k on each chunk.Lighthouse wrote: Sun Dec 29, 2024 2:30 pmIn mega-base phase you probably have an easy time setting up and supplying captured biter nests. By egg processing to nutrients + recycling the nutrients to spoilage and reprocessing to nutrients + tree farms to supply some tree processing biochambers... that's rather feasibly and each biochamber with 4 Productive Modules lvl3 has a pollution of -5.88. That allows for much smaller footprints and the pollution sinking is only about how much bioflux you can/want to import.waterBear wrote: Sun Dec 29, 2024 2:18 pm I don't know the numbers (and many people probably don't). Can you produce enough trees to keep attacks down with a 25k SPM megabase? How hard is that to do?
With good old fashioned turrets you have damage upgrades that make biters basically incapable of breaking through in late game (especially with Tesla turrets). Is tree farming really easier? It would be nice if you didn't have to set up turret resupply outposts everywhere.
An early to mid game optimization is less interesting to me personally.
I'd guess no tree farms for the endgame/mega-bases, except to do some wood processing if desired for tree farms in the outskirts of your base to negate the outlier pollution.
Actually tests showed that in extremely polluted areas you could potentially have millions of consumed pollution per minute with a couple of tree farms.
Thanks for the reply.