Quality Holmium Ore

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nljr
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Quality Holmium Ore

Post by nljr »

I probably did it wrong, but I stuck quality modules in all the mines on Fulgora and more quality modules on the recyclers. This gave me lots of awesome high quality stuff to play with and made the planet one of the best places to just go and goof around.

But it created one significant contradiction that was very disappointing: Uncommon, rare and better holmium ore. Generally I expect "Common" quality to be the worst version of everything, but it's actually the best version of Holmium ore. If you have holmium that isn't common, you have to find or make higher quality stone to go with it. And as a reward, you get exactly the same amount of liquid that you get with common components.

Suddenly, higher quality is worse to have.

It would help if either
A) quality holmium ore could substitute for common to work with regular stone. Then at least it wouldn't be worse. or
B) Better ore and stone makes more liquid. or
C) A single pass through a chemical plant isn't enough to get all the goodness in high quality ore. Instead each quality level provides another 5% chance to get the inputs back for another pass.
antstar
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Re: Quality Holmium Ore

Post by antstar »

+1 to this

Just did a search to see if anyone else noticed this. I'll write basically the same thing here.
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12-23-2024, 04-50-49.png (1.04 MiB) Viewed 1134 times
-There is only one recipe which uses holmium ore.
-The output has no quality.
-Higher qualities do not produce more of that output.
-But they do use higher qualities of the other ingredient, stone.

So, the lowest quality ore is objectively the best quality of ore.

My two ideas for how this could be fixed:

1) Buff the amount of product for higher quality ore.

2) Add a machine, or add a recipe to an existing machine, which allows us to lower the quality of something (I dunno, maybe it gets kicked around a bit in there; scuffed up?).

For just this issue the first solution is probably better. But I can see other uses for a machine which lowers the quality of an item. Especially on Fulgora.
Muche
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Re: Quality Holmium Ore

Post by Muche »

Here is an idea for, I think, quite unique recipe that uses quality holmium ore: quality holmium ore + quality stone + water -> holmium solution + lower quality holmium ore.
So out of 32 legendary holmium ore, 16 legendary stone, 8 epic stone, 4 rare stone, 2 uncommon stone, 1 normal stone, plus some water you'll get 3100 holmium solution.
Dr. Dog PhD
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Re: Quality Holmium Ore

Post by Dr. Dog PhD »

Muche wrote: Sun Dec 22, 2024 7:10 pm Here is an idea for, I think, quite unique recipe that uses quality holmium ore: quality holmium ore + quality stone + water -> holmium solution + lower quality holmium ore.
So out of 32 legendary holmium ore, 16 legendary stone, 8 epic stone, 4 rare stone, 2 uncommon stone, 1 normal stone, plus some water you'll get 3100 holmium solution.
+1 This actually sounds like a lot of fun.
bhzy
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Re: Quality Holmium Ore

Post by bhzy »

Maybe I'm missing something, but quality holmium is not really worse, it's the same but in smaller quantities. You're producing quality stone together with it in your recyclers in the same ratio, so effectively you have 5 kinds of holmium and 5 kinds of stone to deal with, each of which processes into normal holmium solution. Mathematically, using 100 normal holmium ore is the same as using the same total amount split into fractions based on quality probability, so 100*0.9 normal + 100*0.09 uncommon + 100*0.009 rare .. etc = 100 because quality doesn't give you more (or less) total items on average and the percentages add up to 1.
You pay for the benefits of quality by having to build separate production lines for each type, or having to fiddle with the circuit network to process all qualities in a single machine, but this is true for all quality items.
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