I am using 2 mods: https://mods.factorio.com/mod/team-starts and https://mods.factorio.com/mod/quality-rocket-parts
I have started 2 games, flown to fulgora and when I mined the ruins the game crashes. I have rolled back to version 2.0.25, which is supposed to be the last version that works with team starts but every time I mine fulgoran ruins, the game still crashes. I am super new, sorry if this isn't the right place for this.
[boskid][2.0.23] Crash mining fulgora ruins (ForceManager::getForceDataChecked; Force with ID 6 doesn't exist.)
Re: [2.0.23] Crash mining fulgora ruins (ForceManager::getForceDataChecked; Force with ID 6 doesn't exist.)
I was able to reproduce the issue by having a player to belong to a script created force, save-load to refresh the gui (specifically for the gui to be rebuilt including right panel) and then merge that script created force to become a player force. This matches one of the log records:
Issue looks to be related to GUI (specifically CurrentResearchInfo on top of the right panel) not updating ForceID when player changes force.
Code: Select all
41042.396 Force player_3 (index 6) deleted.
Re: [boskid][2.0.23] Crash mining fulgora ruins (ForceManager::getForceDataChecked; Force with ID 6 doesn't exist.)
Thanks for the report. Issue is now fixed for 2.0.29.
Re: [boskid][2.0.23] Crash mining fulgora ruins (ForceManager::getForceDataChecked; Force with ID 6 doesn't exist.)
Wow, I honestly expected to get told it's a mod issue, get over it. You guys rock!
Re: [boskid][2.0.23] Crash mining fulgora ruins (ForceManager::getForceDataChecked; Force with ID 6 doesn't exist.)
If the Engine actually crashes, it's always the Engine's fault. Even if the solution is to then tell the mod to not do that by throwing a lua error.
If Factorio is telling you something went wrong, it's a Lua error. If it's a popup saying the game crashed, it's a C++ error.
If Factorio is telling you something went wrong, it's a Lua error. If it's a popup saying the game crashed, it's a C++ error.
Re: [boskid][2.0.23] Crash mining fulgora ruins (ForceManager::getForceDataChecked; Force with ID 6 doesn't exist.)
I knew about the chunk generation request
I thought about it while writing that
I still forgot to mention it..
Also IO problems are a myth (aka I've been lucky enough to not have much issue with them. Most I've had is my backup drive filesystem got a tad corrupt which was easily fixable with fsck)
I thought about it while writing that
I still forgot to mention it..
Also IO problems are a myth (aka I've been lucky enough to not have much issue with them. Most I've had is my backup drive filesystem got a tad corrupt which was easily fixable with fsck)