"Unable to create sprite (2560X1600) probably not enough of video memory."
Windows 7, 16GB RAM, GTX970 with 4GB VRAM, latest Dytech installed. Factorio 0.11.13 32bit via installer (64bit crashes for me on startup but that's a different issue).
- max-texture-size flag seems to do nothing (I tried 2048 and 4096, MSI Afterburner shows VRAM going up to ~1000MB in either of those cases and not higher - without Dytech in the mod folder it goes up to ~780MB and works fine).
- bitmap cache has no visible impact (I tried the highest and lowest settings, crash persisted).
- What works is turning low graphics on (Afterburner then shows ~640MB VRAM used with Dytech enabled) or turning my desktop resolution to 1920x1200. Neither of those can be considered an actual solution however.
PS: Google wasn't too helpful either. ;;
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edit: After playing for ~25 minutes on 1920x1200 the game crashed again and the autosave isn't possible to load either (again VRAM shown in Afterburner hit 1k just before the crash). 1920x1200 and low graphics combined makes it work again, VRAM usage drops down to ~650MB. Savegame also loads fine @2560x1600 with low graphics.
From all I'm seeing here I'm pretty confident that if the max-texture-size flag would do what it claims it does this issue would be solved. To clarify, with a correct install this line is *not* part of the .ini and had to be added manually, right? Just wanting to make sure one of my reinstallations didn't screw something up.