Game crash caused by mod - how to debug?

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KillerAnt
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Game crash caused by mod - how to debug?

Post by KillerAnt »

Hello,

I am running 2.0.28 (build 81088 expansion, win64) and after installing a specific mod, my Factorio is now crashing regularly while in the game menu.

The error message in the log is:
663.695 Error TileBatchRenderLogic.cpp:287: Tile renderer doesn't support virtual texturing.
with stack trace
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Graphics\TileBatchRenderLogic.cpp(287): TileBatchRenderLogic::choosePipelineState
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Graphics\TileBatchDrawOrder.cpp(757): TileBatchDrawOrder::renderBatch
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Graphics\TileRenderer.cpp(542): TileRenderer::renderSingleFrameMode
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Graphics\TileRenderer.cpp(525): TileRenderer::renderInternal
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Graphics\TileRenderer.cpp(836): TileRenderer::render
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Graphics\GameRenderer.cpp(225): GameRenderer::renderInternal
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Graphics\GameRenderer.cpp(184): GameRenderer::render
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Gui\GameViewWidgetLogic.cpp(92): GameViewWidgetLogic::renderGameView
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Gui\SimulationWidget.cpp(230): SimulationWidget::paintComponent
Is there any way to determine which tile needs fixing? Are there specific properties that are causing this, that I could search for in the mod lua files?
Attachments
factorio-current.log
(41.21 KiB) Downloaded 13 times
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Khazul
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Re: Game crash caused by mod - how to debug?

Post by Khazul »

I assume this is caused by Cerys-Moon-of-Fulgora mod.
Probably have a look in whatever it does with sprite sheets assuming it has a bunch of new surface tile textures etc.
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