Water world generation in 2.0

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gm.steeldragon
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Water world generation in 2.0

Post by gm.steeldragon »

I'm trying to create map generation in which the whole map is water except under cliffs, spawners, one a few tiles for the player, similar to SeaBlock.

The info in the API Docs is thin(Or I'm not sure what I'm looking at/for) and it seams no one has asdress this for 2.0 yet.

Any help would be appreciated.

Thanks
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