Hello all,
Happy Christmas and I hope everyone is doing well.
I'm having some performance issues on windows clients with a server(datacenter) running the headless linux version.
All requested files can be found at https://drive.google.com/drive/folders/ ... drive_link
Initially we didn't have any issues but as the map increased in size and we added a vessels to farm for the special science at the edge of the solar system some clients starting having issues.
On the share there are the logs for server and 3 different clients.
linux-client-1 and win-client-1 are the exact same machine but win-client-1 is a KVM machine with gpu passthrough
The game runs perfectly on linux but has become nearly unplayable on windows.
client-win-2 is another windows machine where the game becomes unplayable especially on the spaceship.
Don't know if this is simply because our game has become to big. Just feels weird that it runs flawlessly on my linux machine and unplayable on the client-win1 or client-win2 with nearly identical hardware and connectivity.
Thanks in advance
Felix
Edit: Forgot to mention that on client-win2 the game is working perfectly fine in solo
Performance issue.
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