Not sure what the bug you're referencing has to do with way I pointed out to add extra parameters to the blueprint via editing the string...Hares wrote: Mon Dec 02, 2024 1:30 pmThere was a bug causing two parameters with the same default value to collapse and use input value of the later one, not sure if this is fixed. (Edit: 117127)undermark5 wrote: Mon Dec 02, 2024 3:04 am Another +1 from me. Fortunately there is a out of game solution for this and that is manually editing the blueprint string and reimporting it. The strings are base64 encoded gzip of a json string... Using this it's possible to add an extra parameter to the blueprint regardless of whether or not it's got a corresponding value in the blueprint itself. I'm not exactly sure how this plays with selecting new contents, but it is useful and seems to already be supported by the engine, just no way to access in game.
Please add a button to add a new blueprint parameter variable
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Re: Please add a button to add a new blueprint parameter variable
Re: Please add a button to add a new blueprint parameter variable
If you add parameters via editing string, and those parameters would have the same default value, strange things may happen.
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Re: Please add a button to add a new blueprint parameter variable
+1 Support from me as well.
Re: Please add a button to add a new blueprint parameter variable
I support this proposal.
My use case is that, in a book full of parameterized blueprints where you select the result of a recipe (e.g. to turn iron plates into gears, you click on the gear recipe), I want to add a blueprint that uses a furnace to turn e.g. iron plates into steel, but the "iron plate to steel recipe" isn't available. I'd have to parameterize my blueprint around the input instead, and then click on iron plates when placing the blueprint, which is less intuitive, and confusing in the context of the other blueprints in the library.
My use case is that, in a book full of parameterized blueprints where you select the result of a recipe (e.g. to turn iron plates into gears, you click on the gear recipe), I want to add a blueprint that uses a furnace to turn e.g. iron plates into steel, but the "iron plate to steel recipe" isn't available. I'd have to parameterize my blueprint around the input instead, and then click on iron plates when placing the blueprint, which is less intuitive, and confusing in the context of the other blueprints in the library.
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Re: Please add a button to add a new blueprint parameter variable
It's sad that many proposals don't get a response by the devs and that most proposals aren't even implemented.
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Go check them out with the first and second links!
I'll probably be wanting or giving help with modding most of the time I spend here on the forum.
Re: Be able to add more variables in parametrised blueprints
Last edited by Yodo on Thu Jan 02, 2025 12:45 pm, edited 1 time in total.
Have you considered using flow routers instead of balancers?
Roboport + Land mines > Behemoth Worm > (Legendary) Flamethrower turret
Roboport + Land mines > Behemoth Worm > (Legendary) Flamethrower turret
Re: Please add a button to add a new blueprint parameter variable
Note that you can safely delete dummy entities with the extra parameters if your blueprint is stored in your library when you do it (inventory does not work). See 124439.
But I agree that there should be a button in the UI to add a dummy parameter.
But I agree that there should be a button in the UI to add a dummy parameter.
Have you considered using flow routers instead of balancers?
Roboport + Land mines > Behemoth Worm > (Legendary) Flamethrower turret
Roboport + Land mines > Behemoth Worm > (Legendary) Flamethrower turret
Re: Please add a button to add a new blueprint parameter variable
[Koub] Merged two threads with the same suggestion.
Koub - Please consider English is not my native language.