- Improved GUI performance when logistics status diode is part of the structure. (124660)
- Fixed a crash when units spawned by an enemy spawner are destroyed by script during created effect.
It looks like 2 fixes to me.Mighty_Pig wrote: ↑Fri Dec 20, 2024 3:42 pm Huh, is there a reason behind this small patch? It doesn't seem like a hotfix to me? Maybe the last patch for this year and they wanted to just push the 3 remaining fixes?
It also partially fixed 122632, so 2.5 fixesBraveCaperCat wrote: ↑Sun Dec 22, 2024 3:12 pmIt looks like 2 fixes to me.Mighty_Pig wrote: ↑Fri Dec 20, 2024 3:42 pm Huh, is there a reason behind this small patch? It doesn't seem like a hotfix to me? Maybe the last patch for this year and they wanted to just push the 3 remaining fixes?
I was puzzled and couldn't figure out what that "diode" was and only after ready the whole post linked did I get it - the little light that's next to the "trash unneeded" in the cargo hub/cargo landing pad...FactorioBot wrote: ↑Fri Dec 20, 2024 2:11 pm Optimizations
- Improved GUI performance when logistics status diode is part of the structure. (124660)
I also build lots of landing pads, but I've never noticed any significant ups/fps drops.
Unlikely. It was about 124811BraveCaperCat wrote: ↑Tue Dec 24, 2024 4:08 pm At least... I think we're talking about the same issue...
Ah. I was talking about the only one with a link as posted by factorio bot:boskid wrote: ↑Tue Dec 24, 2024 4:13 pmUnlikely. It was about 124811BraveCaperCat wrote: ↑Tue Dec 24, 2024 4:08 pm At least... I think we're talking about the same issue...
FactorioBot wrote: ↑Fri Dec 20, 2024 2:11 pm
- Improved GUI performance when logistics status diode is part of the structure. (124660)