Add the ability to place different turrets with different types of attacks in the "artillery-wagon" prototype: "projecti

Things that we aren't going to implement
Keysivi
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Add the ability to place different turrets with different types of attacks in the "artillery-wagon" prototype: "projecti

Post by Keysivi »

Request to add the ability to place different turrets with different attack types in the "artillery-wagon" prototype: "projectile", "beam" or "stream"

At one time I managed to visually place a "gun-turret", in the "artillery-wagon", by replacing the sprites and replacing the "artillery-wagon-cannon" prototype with my own "wagon-gun-turret" prototype based on the "gun-turret" prototype. It loaded "firearm-magazine", "piercing-rounds-magazine" and "uranium-rounds-magazine", reacted to enemies, aimed, fired, but.......... did not cause damage!!!!!!

Please allow modders to implement the ability of combat wagons with different attack types but without crooked crutches...

Thank you!

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Rseding91
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Re: Add the ability to place different turrets with different types of attacks in the "artillery-wagon" prototype: "proj

Post by Rseding91 »

Sorry, but no. The artillery turret and wagon are specifically implemented with artillery logic in mind. To work otherwise would require a full re-write of their logic with a lot of performance heavy logic every time they move which is way outside what I'm willing to support modding wise.
If you want to get ahold of me I'm almost always on Discord.
Keysivi
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Re: Add the ability to place different turrets with different types of attacks in the "artillery-wagon" prototype: "proj

Post by Keysivi »

Rseding91 wrote: Mon Dec 23, 2024 3:16 pm Sorry, but no. The artillery turret and wagon are specifically implemented with artillery logic in mind. To work otherwise would require a full re-write of their logic with a lot of performance heavy logic every time they move which is way outside what I'm willing to support modding wise.
I see. Thanks for your reply. Sorry for bothering you.
Rseding91
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Re: Add the ability to place different turrets with different types of attacks in the "artillery-wagon" prototype: "proj

Post by Rseding91 »

Keysivi wrote: Mon Dec 23, 2024 3:42 pm
Rseding91 wrote: Mon Dec 23, 2024 3:16 pm Sorry, but no. The artillery turret and wagon are specifically implemented with artillery logic in mind. To work otherwise would require a full re-write of their logic with a lot of performance heavy logic every time they move which is way outside what I'm willing to support modding wise.
I see. Thanks for your reply. Sorry for bothering you.
It's not a bother. Just explaining why things work the way they do.
If you want to get ahold of me I'm almost always on Discord.
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