Would it help if there was a "default" rocket capacity, and all other rockets would specify a "multiplier"?Rseding91 wrote: Tue Nov 19, 2024 11:48 pm Per prototype values is not likely to ever happen. The entire system was built with "one rocket capacity" in mind and would be a substantial rework if even possible to rework to account for variable rocket payloads.
For example - the tooltip that shows rocket capacity for a given item. If there are multiple capacities then it just needs to be deleted.
It could still say "1000 Iron plate per rocket", and "heavy rocket" has a capacity of "2x rocket" ie. 2000 iron plates...