The issue persists across reload and restarting the game. I checked this both on the MacOS build (M2 laptop) and the Windows build.
Steps to reproduce
1. Start a new game
2. Open F4 debug menu and enable "show time usage"
3. Create and destroy a large number of space platforms by running this:
Code: Select all
/c
storage.x=0
script.on_nth_tick(1,function()
storage.x=storage.x+1
if storage.x > 100000 then return end
local p = game.forces.player.create_space_platform({name='p'..storage.x,planet='nauvis',starter_pack='space-platform-starter-pack'})
p.apply_starter_pack()
p.destroy(10)
end)
5. Open editor and observe that there are no surfaces aside from Nauvis
Code: Select all
Update: 20.884/17.498/22.520
Latency update: 0
Game update: 20.864/17.466/22.495
Planets update: 0.001/0.000/0.003
Control behaviors (MT): 0.059/0.016/0.184
Transport lines (MT): 0.068/0.024/0.145
Electric+Heat+Fluid+Circuit (MT): 20.714/17.315/22.311
Electric network: 18.488/15.148/20.101
Heat network: O
Fluid flow: 0.000/0.000/0.020
Entity update: 0.004/0.003/0.026
Lightning update: 0
Tile heating update: 0