The most ridicilous receipes in SA ...

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Tinyboss
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Re: The most ridicilous receipes in SA ...

Post by Tinyboss »

coffee-factorio wrote: Thu Dec 19, 2024 10:01 pmThe rocket capacity is 1000 bioflux. [...] It kinda shines a light on how weak the thing is rather than how strong.
I may be misunderstanding, but bioflux is incredibly strong for creating nutrients on Nauvis. You feed your captive biter nests with it.
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Re: The most ridicilous receipes in SA ...

Post by coffee-factorio »

schorsch_76 wrote: Mon Dec 16, 2024 12:55 pm ...are in my optinion "Overgrowth yumako soil" [1] and "Overgrowth jellynut soil" [2]. "Gleba is a moist, agricultural planet with fungal hills and swampy lowlands." [3]. But it needs eggs from an alien species to create new soil where plants can grow.

The equivalent would be: On earth you cant put soil where no soil is. The plants can only be grown when eggs from a species from alpha centauri are used in combination with local soil. :lol: :lol: :lol: :lol:

This doesn`t make any sense ....

[1] https://wiki.factorio.com/Overgrowth_yumako_soil
[2] https://wiki.factorio.com/Overgrowth_jellynut_soil
[3] https://wiki.factorio.com/Gleba
It's actually H.G. Wells level sci-fi writing.

Every single thing on Gleba is semi-carnivorous. Including the plants. To the point that one plant just straight up explodes because it knows someone will fool around and find out. And everything is covered in mold.

Biters don't have an immune system for that.

So what you're doing is seeing the natural result of watching a horse sized duck take on piranhas. Edit: Because the seeds are going to show that biter as much love as the mold on it is. And as a side effect the egg shell is mechanically stronger so you can put the dirt anywhere. :twisted:
Tinyboss wrote: Thu Dec 19, 2024 10:13 pm
coffee-factorio wrote: Thu Dec 19, 2024 10:01 pmThe rocket capacity is 1000 bioflux. [...] It kinda shines a light on how weak the thing is rather than how strong.
I may be misunderstanding, but bioflux is incredibly strong for creating nutrients on Nauvis. You feed your captive biter nests with it.
You're right. You're 100% right. But when you're green the writing can get you thinking instead of playing.
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Re: The most ridicilous receipes in SA ...

Post by fatallight »

Tinyboss wrote: Wed Dec 18, 2024 10:29 pm Oh, easily the ice to water recipe.

Not that the recipe doesn't make sense--it's that we have to reach space to unlock the secret of melting an ice cube.
Definitely this. Gotta use a separate building and expend a bunch of energy to turn it into water so that it can be used by my... 1000 degree heat exchanger.
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Re: The most ridicilous receipes in SA ...

Post by mmmPI »

That is obvisouly because ice contain lots of impurities that would clog any heat exchanger if not retreated separatly in a chemical plant !
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Re: The most ridicilous receipes in SA ...

Post by h.q.droid »

The lack of a biters pooing recipe? Like I had to cook biter eggs and recycle the nutrient for spoilage, instead of collecting whatever is left of the bioflux after the biter spawners ate them.
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Re: The most ridicilous receipes in SA ...

Post by mmmPI »

That's the trick, biter do not poop, that's why they so angry all the time, and also why the bioflux is so impactful on them, they metabolize 100% of it ( like all the things they eat).
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Re: The most ridicilous receipes in SA ...

Post by h.q.droid »

mmmPI wrote: Fri Dec 20, 2024 12:49 am That's the trick, biter do not poop, that's why they so angry all the time, and also why the bioflux is so impactful on them, they metabolize 100% of it ( like all the things they eat).
Lol yeah. Just reading this made my entire digestive system feel better. Wish I could have some bioflux for lunch.
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Re: The most ridicilous receipes in SA ...

Post by coffee-factorio »

Misread something lol, got excited. :oops:
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Re: The most ridicilous receipes in SA ...

Post by GTG3000 »

coffee-factorio wrote: Thu Dec 19, 2024 10:01 pm
GTG3000 wrote: Thu Dec 19, 2024 7:45 pm
I meant more as in "why can't we farm nutrients on Nauvis". I don't think there's a way to be nutrient-positive without shipping in bioflux.
There's another one where you look at it and go: Hmm. someone thought this would be well received. The rocket capacity is 1000 bioflux.

And that's a thing where, regardless of whether or not the frustration comes from a good place, it kinda shines a light on how weak the thing is rather than how strong. Do you become Space Dealer at a rate of 1/2 an item per second; for the shipping cost involved? That gets you 900 items, and then you can use that over 30 minutes. That's not a suggestion or a goal; that's how I read that 1000 number.

It's silly to ask because on it's face the answer is "Whhhyyy not? :mrgreen: " And the answer is like "Cost of shipping. :| " I don't think it's bad, I just feel like I need to vent about it a lot.
Well, I don't balk at cost of shipping (even though my glebase currently can't sustain the blue circuits necessary by itself), but it just feels wrong when you can't have a self-contained planetary base. Or I suppose it's just the spoilage mechanic making me fidgety when I have to rely on something that melts on the way and a failure results in losing my precious fish farm (and the biter nests making the eggs probably getting obliterated by artillery).

I'd like it if I could build some kind of a 200-assembler/biolab/chem plant monstrosity to supply bioflux locally through some convoluted process.

On a sidenote, it's kinda strange that cryolabs can do almost everything chem plant can except for oil and... Melting ice?
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Re: The most ridicilous receipes in SA ...

Post by fatallight »

GTG3000 wrote: Fri Dec 20, 2024 11:14 am Or I suppose it's just the spoilage mechanic making me fidgety when I have to rely on something that melts on the way and a failure results in losing my precious fish farm (and the biter nests making the eggs probably getting obliterated by artillery).
If it makes you feel any better, biter spawners that were previously captured have auto-target turned off so your turrets will never shoot them.
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Re: The most ridicilous receipes in SA ...

Post by coffee-factorio »

fatallight wrote: Fri Dec 20, 2024 12:11 pm
GTG3000 wrote: Fri Dec 20, 2024 11:14 am Or I suppose it's just the spoilage mechanic making me fidgety when I have to rely on something that melts on the way and a failure results in losing my precious fish farm (and the biter nests making the eggs probably getting obliterated by artillery).
If it makes you feel any better, biter spawners that were previously captured have auto-target turned off so your turrets will never shoot them.
Thinks of the the ramifications of that statement with legendary quality spawners.

I don't know how it works with those kind of spawners but either way, it just isn't fair to anyone. :lol:
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Re: The most ridicilous receipes in SA ...

Post by GTG3000 »

fatallight wrote: Fri Dec 20, 2024 12:11 pm
GTG3000 wrote: Fri Dec 20, 2024 11:14 am Or I suppose it's just the spoilage mechanic making me fidgety when I have to rely on something that melts on the way and a failure results in losing my precious fish farm (and the biter nests making the eggs probably getting obliterated by artillery).
If it makes you feel any better, biter spawners that were previously captured have auto-target turned off so your turrets will never shoot them.
Oh, really? That's great to know!

I haven't yet researched making my own spawners, so losing them would be annoying.
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