rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!

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cellularmitosis
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rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!

Post by cellularmitosis »

Hey!

I wrote a little tool which calculates the rocket launches required to build a space platform.

Check it out! https://rocketcal.cc

Let me know what you think, or if you encounter any bugs.
DOSorDIE
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Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!

Post by DOSorDIE »

Works great! ... it will be nice if we can have constant combinator with that what we need for the launches.
Dont know if you remove the 110 platform you have from the starter paket (100 set and 10 in storage) from the blueprint.
Or you have 110 to much in space (thats at least 2 rockets)
EDIT: I see you do calculate it correct!!!
I love it!
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Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!

Post by cellularmitosis »

DOSorDIE wrote: Mon Nov 11, 2024 9:27 am Works great! ... it will be nice if we can have constant combinator with that what we need for the launches.
Hey I was thinking the same thing! Thanks for the suggestion.
https://www.reddit.com/r/factorio/comme ... t/lwj2xnq/
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Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!

Post by DOSorDIE »

I found a bug
(1) nuclear-reactor (1.0 kg)
it has 1000kg not 1
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Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!

Post by cellularmitosis »

DOSorDIE wrote: Sun Nov 17, 2024 10:41 pm I found a bug
(1) nuclear-reactor (1.0 kg)
it has 1000kg not 1
Oh thanks so much! I'll take a look
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Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!

Post by cellularmitosis »

DOSorDIE wrote: Sun Nov 17, 2024 10:41 pm I found a bug
(1) nuclear-reactor (1.0 kg)
it has 1000kg not 1
Thanks again, I found and fixed the bug. I've credited you in the changelog!

I had a bug in how I parse the item weight values from the game files data/base/prototypes/item.lua and data/space-age/prototypes/item.lua.

The items which affected spaceship blueprints were probably just nuclear-reactor and fussion-reactor, but in total there were 12 incorrectly parsed weight values, here's the complete diff:

Code: Select all

$ diff /tmp/1.txt /tmp/2.txt
18c18
< 'atomic-bomb': 1.5,
---
> 'atomic-bomb': 1500.0,
20c20
< 'barrel': 1.0,
---
> 'barrel': 5.0,
50c50
< 'cargo-landing-pad': 1.0,
---
> 'cargo-landing-pad': 1000.0,
111c111
< 'fission-reactor-equipment': 0.25,
---
> 'fission-reactor-equipment': 250.0,
121,122c121,122
< 'fusion-reactor': 1.0,
< 'fusion-reactor-equipment': 1.0,
---
> 'fusion-reactor': 1000.0,
> 'fusion-reactor-equipment': 1000.0,
175c175
< 'nuclear-reactor': 1.0,
---
> 'nuclear-reactor': 1000.0,
192c192
< 'plastic-bar': 500.0,
---
> 'plastic-bar': 0.5,
215c215
< 'raw-fish': 1.0,
---
> 'raw-fish': 3.3333333333333335,
226c226
< 'rocket-silo': 10.0,
---
> 'rocket-silo': 10000.0,
228c228
< 'satellite': 1.0,
---
> 'satellite': 1000.0,
249c249
< 'spidertron': 1.0,
---
> 'spidertron': 1000.0,
This affected 33 out of the 159 blueprints which have been uploaded so far.

All of the cached rocket manifests have been regenerated (i.e. corrected).
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Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!

Post by DOSorDIE »

Thx for all your hard work!
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Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!

Post by cellularmitosis »

I added support for quality

Example: https://rocketcal.cc/485fe34973e4ce72cd38c29aa70a190c
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Screenshot 2024-11-19 at 12.16.19 AM.png
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Last edited by cellularmitosis on Sat Nov 23, 2024 5:25 am, edited 3 times in total.
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Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!

Post by DOSorDIE »

The moduls for the assembler & Co are missing ...
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Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!

Post by cellularmitosis »

DOSorDIE wrote: Fri Nov 22, 2024 1:24 am The moduls for the assembler & Co are missing ...
Fixed! Thanks again for the bug report!
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Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!

Post by cellularmitosis »

Also added "2x" icons for Retina/HiDPI displays.
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Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!

Post by cellularmitosis »

DOSorDIE wrote: Mon Nov 11, 2024 9:27 am Works great! ... it will be nice if we can have constant combinator with that what we need for the launches.
Heya! I just added not only a constant combinator, but also a "silo loader' which counts items. Here's the demo: https://www.youtube.com/watch?v=Vo1hlx9st48
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Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!

Post by DOSorDIE »

If you just wonder why you website yesterday dies ... it was me (shame on me)
It had an infinity chest in the blueprint because i forgot to delete it first.
After i press sumit the website write an error, entity infinity chest not found and then it dont react anymore.

Sorry!
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Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!

Post by DOSorDIE »

I love the new feature!!!
To even make it easier when we can remove the "full rocket" things and build it reverse.
So it need this and that ... 123 belts, 54 inserter, usw ...
so it remove all things that fill a full rocket ... so 23 belts and 4 inserter
send that manually up put the blueprint on and then acitivate the autobuild on the platform to send only the full rockets ...
so it will be even easier to build the space ship.
Dont know how complicate it is to manipulate the blueprints ... so its just an idea.
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Bug in manifest

Post by Deltaqyto »

I believe there is a bug in this particular manifest: https://rocketcal.cc/5497a8fa235e476f17721f86989c1dc4

Particularly, launch #32 comes up to 960kg when loaded (light by 40 kg). The planner says 1000kg launch weight.
The manifest also does not include 2x rare gun turrets in the manual launches (is present in the combined manifest). I'd bet it is being counted for the weight of launch #32.

Happy to provide the original blueprint string, if that helps.
Thank you for this wonderful tool.
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Re: Bug in manifest

Post by cellularmitosis »

Deltaqyto wrote: Mon Dec 09, 2024 6:39 am I believe there is a bug in this particular manifest: https://rocketcal.cc/5497a8fa235e476f17721f86989c1dc4

Particularly, launch #32 comes up to 960kg when loaded (light by 40 kg). The planner says 1000kg launch weight.
The manifest also does not include 2x rare gun turrets in the manual launches (is present in the combined manifest). I'd bet it is being counted for the weight of launch #32.

Happy to provide the original blueprint string, if that helps.
Thank you for this wonderful tool.
Ah sorry I didn't see this earlier, I'll take a look.
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Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!

Post by cellularmitosis »

DOSorDIE wrote: Thu Nov 28, 2024 9:41 am If you just wonder why you website yesterday dies ... it was me (shame on me)
Haha, no worries, I'll take a look at that as well.
Dont know how complicate it is to manipulate the blueprints ... so its just an idea.
I implemented this, yay! But in the opposite order -- you do the full launches on auto first, then finish up with the remaining manual launches.
Last edited by cellularmitosis on Sat Dec 14, 2024 3:05 pm, edited 1 time in total.
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Re: Bug in manifest

Post by cellularmitosis »

Deltaqyto wrote: Mon Dec 09, 2024 6:39 am I believe there is a bug in this particular manifest: https://rocketcal.cc/5497a8fa235e476f17721f86989c1dc4

Particularly, launch #32 comes up to 960kg when loaded (light by 40 kg). The planner says 1000kg launch weight.
The manifest also does not include 2x rare gun turrets in the manual launches (is present in the combined manifest). I'd bet it is being counted for the weight of launch #32.

Happy to provide the original blueprint string, if that helps.
Thank you for this wonderful tool.
Found the bug! I'll push up the fix momentarily
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Screenshot 2024-12-14 at 8.09.14 AM.png
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Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!

Post by Zulan »

Thank you for the tool, it is very useful and well done. I have some suggestions to streamline the construction blueprints:
  • Consider this platform: https://rocketcal.cc/c14bbb4311615a0693ae8912e7f25ede It only uses starter platform as auto launch and it has deleted default platforms. The auto launch blueprint is wrong. It does require platforms (which it should not), but not even all platforms. Not sure what is going on here.
  • Instead of / in addition to the counting combinator request setup, I would prefer using construction inventory ghosts. In case you are not aware: from map you, you can make construction bots insert items into inventories. This works with blueprints. To create a space platform, you could cycle through the blueprint book and then shift click the required cargo in any rocket that is ready. This makes it easier to distribute the cargo across several rockets.
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Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!

Post by cellularmitosis »

Zulan wrote: Thu Dec 19, 2024 3:28 pm Thank you for the tool, it is very useful and well done. I have some suggestions to streamline the construction blueprints:
  • Consider this platform: https://rocketcal.cc/c14bbb4311615a0693ae8912e7f25ede It only uses starter platform as auto launch and it has deleted default platforms. The auto launch blueprint is wrong. It does require platforms (which it should not), but not even all platforms. Not sure what is going on here.
  • Instead of / in addition to the counting combinator request setup, I would prefer using construction inventory ghosts. In case you are not aware: from map you, you can make construction bots insert items into inventories. This works with blueprints. To create a space platform, you could cycle through the blueprint book and then shift click the required cargo in any rocket that is ready. This makes it easier to distribute the cargo across several rockets.
Thanks for the bug report! I’ll take a look.

Actually I didn’t know about the ghost method, that sounds interesting
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