I'll use factoriolab to demonstrate. It is a linear solver and can clear the matter up, regardless of what I wrote.
I'll do it as respectfully as I can if given patience Koub. I can show.
Quality and Speed: How much waste does haste make?
-
- Inserter
- Posts: 40
- Joined: Thu Oct 17, 2024 10:56 pm
- Contact:
-
- Inserter
- Posts: 40
- Joined: Thu Oct 17, 2024 10:56 pm
- Contact:
Re: Quality and Speed: How much waste does haste make?
Factoriolab is a linear solver.
https://factoriolab.github.io/spa/list? ... *40.8&v=11
edit: If you read the picture now and zoom in, the hyperlinks match.
This is electric engine units. It might be an input conditioned lie. And looking at the recipe is going to reveal that it uses something you can't get. But also is going to be honest. Plus Foreman2 could be honest if I lie.
My relevant number is iron fluid 1306.5 off of input condition 40.8 items per minute. That's Romayne's output on her original example. It took 43K or so. Edits: this is seen at the bottom of the image in low density structures production.
https://factoriolab.github.io/spa/list? ... )***0&v=11
Adding speed 1's won't change this.
This is because a linear solver is a linear solver and will always report what it sees based off its inputs. And it's inventing legendary Yumako fruit from a legendary Yumako plant.
https://factoriolab.github.io/spa/list? ... -2**0&v=11
When you put in productivity modules on the last step.
If you add the saved material to the inputs for the same amount of material then it speeds up the production. But a linear solver set to 40.8 will always produce 40.8.
https://factoriolab.github.io/spa/list? ... -2**0&v=11
I get ~900 fluids doing this. If I drive the condition up the next move is to call me a liar. edit: Actually, given some thought. You just say that's a volume increase. My temper is a bit hot now.
But in reality you always get the modules worth of bonus input felt as speed.
Edit: I've updated the image to show that 100% yumako seed also produces 100% legendary yumako. The hyperlink changed because the API on factorio labe will report if you so much as open a tab.
If you could change the input to be not legendary yumako you'd also be able to show an exponential decay at each point you applied speed modules 1. And it'd be seen as an increase in inputs in any linear solver.
As he's said, I can't prove it. An API can't be patched fast enough.
I am not claiming that ichaleynbin knows this or is intentional but he asked if I was a machine or not.
When I call the shot I need to provide my position. And you can hit that because you're a moderator so the artillery is you. But at least leave my logic up so someone else doesn't get hit by this guy.
https://factoriolab.github.io/spa/list? ... *40.8&v=11
edit: If you read the picture now and zoom in, the hyperlinks match.
This is electric engine units. It might be an input conditioned lie. And looking at the recipe is going to reveal that it uses something you can't get. But also is going to be honest. Plus Foreman2 could be honest if I lie.
My relevant number is iron fluid 1306.5 off of input condition 40.8 items per minute. That's Romayne's output on her original example. It took 43K or so. Edits: this is seen at the bottom of the image in low density structures production.
https://factoriolab.github.io/spa/list? ... )***0&v=11
Adding speed 1's won't change this.
This is because a linear solver is a linear solver and will always report what it sees based off its inputs. And it's inventing legendary Yumako fruit from a legendary Yumako plant.
https://factoriolab.github.io/spa/list? ... -2**0&v=11
When you put in productivity modules on the last step.
If you add the saved material to the inputs for the same amount of material then it speeds up the production. But a linear solver set to 40.8 will always produce 40.8.
https://factoriolab.github.io/spa/list? ... -2**0&v=11
I get ~900 fluids doing this. If I drive the condition up the next move is to call me a liar. edit: Actually, given some thought. You just say that's a volume increase. My temper is a bit hot now.
But in reality you always get the modules worth of bonus input felt as speed.
Edit: I've updated the image to show that 100% yumako seed also produces 100% legendary yumako. The hyperlink changed because the API on factorio labe will report if you so much as open a tab.
If you could change the input to be not legendary yumako you'd also be able to show an exponential decay at each point you applied speed modules 1. And it'd be seen as an increase in inputs in any linear solver.
As he's said, I can't prove it. An API can't be patched fast enough.
I am not claiming that ichaleynbin knows this or is intentional but he asked if I was a machine or not.
But 0.00005 legendaries when applied to a quality machine is what you're going to get if you apply speed 1's as a micro optimization to production on a recipe. This can be shown on honest inputs in a linear solver, by back of napkin math by comparing 0.0001 to 0.00005, or by Monte Carlo simulation using the map editor sped up to 64x speed.ichaleynbin wrote: ↑Mon Dec 16, 2024 8:51 am I'mma be honest coffee, your posts are getting more and more deranged, and less understandable. Is this an AI sockpuppet of Romayne's, or just ESL? I don't understand half of this last post. It's all english words but they're not being combined quite right.
When I call the shot I need to provide my position. And you can hit that because you're a moderator so the artillery is you. But at least leave my logic up so someone else doesn't get hit by this guy.
Last edited by coffee-factorio on Wed Dec 18, 2024 12:52 am, edited 1 time in total.
-
- Inserter
- Posts: 40
- Joined: Thu Oct 17, 2024 10:56 pm
- Contact:
Re: Quality and Speed: How much waste does haste make?
I am going to edit this to include images so that I can write a bug report.
-
- Inserter
- Posts: 40
- Joined: Thu Oct 17, 2024 10:56 pm
- Contact:
Re: Quality and Speed: How much waste does haste make?
If you could put legendary Yumako seed into the ground and grow legendary trees you could grow infinite legendary yumako fruit and infinite legendary anything. It doesn't work that way the last time I tried. You have to get legendary yumako fruit by passing normal one's through a recycler.
I've made my edits to the post at this time.
I've made my edits to the post at this time.