[2.0.26] Crash in editor mode

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
konage
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[2.0.26] Crash in editor mode

Post by konage »

I wasn't doing anything, I was alt+tabbed for quite a few minutes.
Just running default space age mods (rail + quality), no other mods.
Attached log (updated 21:37) and last autosave (updated 21:33), so game crashed ~4 minutes after the autosave.
I'm 90% sure since the autosave I was alt+tabbed the whole time.

Code: Select all

   0.000 2024-12-17 16:52:38; Factorio 2.0.26 (build 81022, win64, steam, space-age)
   0.000 Operating system: Windows 10 (build 19045) 
   0.000 Initializing Steam API.
   0.000 Program arguments: "F:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.000 Config path: C:/Users/kgeor/AppData/Roaming/Factorio/config/config.ini
   0.001 Read data path: F:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/kgeor/AppData/Roaming/Factorio [124483/300001MB]
   0.001 Binaries path: F:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.021 System info: [CPU: AMD Ryzen 9 5950X 16-Core Processor, 32 cores, RAM: 19752/130992 MB, page: 24416/262064 MB, virtual: 4372/134217727 MB, extended virtual: 0 MB]
   0.038 Memory info:
   0.038  [0]: Unknown CMK128GX4M4A2666C16 32768 MB 2667 MHz 1.2 v
   0.038  [1]: Unknown CMK128GX4M4A2666C16 32768 MB 2667 MHz 1.2 v
   0.038  [2]: Unknown CMK128GX4M4A2666C16 32768 MB 2667 MHz 1.2 v
   0.038  [3]: Unknown CMK128GX4M4A2666C16 32768 MB 2667 MHz 1.2 v
   0.135 Info ModManager.cpp:260: Found duplicate mod AutoDeconstruct, using higher version (0.4.4 > 0.4.3).
   0.142 Info ModManager.cpp:260: Found duplicate mod AutoDeconstruct, using higher version (1.0.3 > 0.4.4).
   0.309 Display options: [FullScreen: false] [VSync: false] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
   0.580 Video driver: windows
   0.580 Available displays: 2
   0.580  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3080 {0x05, [0,0], 1920x1080, 32bit, 165Hz}
   0.581  [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3080 {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
   0.786 Initialised OpenGL:[0] NVIDIA GeForce RTX 3080/PCIe/SSE2; driver: 3.3.0 NVIDIA 560.94
   0.786   [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes, ARB_pipeline_statistics_query:yes, ARB_gl_spirv:yes, ARB_ES2_compatibility:yes
   0.786   [Version] 3.3
   0.787 Graphics settings preset: very-high
   0.787   Dedicated video memory size 10240 MB
   0.838 Desktop composition is active.
   0.838 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   0.838                   [Max threads (load/render): 32/32] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:17,C:0,S:100]
   0.899 [Audio] Driver:wasapi, Device:Speakers (3- Razer Kraken V3 Pro), Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   1.246 Info ModManager.cpp:439: FeatureFlag expansion-shaders = true
   1.246 Info ModManager.cpp:439: FeatureFlag freezing = true
   1.246 Info ModManager.cpp:439: FeatureFlag quality = true
   1.246 Info ModManager.cpp:439: FeatureFlag rail-bridges = true
   1.246 Info ModManager.cpp:439: FeatureFlag segmented-units = true
   1.246 Info ModManager.cpp:439: FeatureFlag space-travel = true
   1.246 Info ModManager.cpp:439: FeatureFlag spoiling = true
   1.681 Loading mod core 0.0.0 (data.lua)
   1.810 Loading mod base 2.0.26 (data.lua)
   3.251 Loading mod elevated-rails 2.0.26 (data.lua)
   3.476 Loading mod quality 2.0.26 (data.lua)
   3.615 Loading mod space-age 2.0.26 (data.lua)
   7.068 Loading mod base 2.0.26 (data-updates.lua)
   7.087 Loading mod quality 2.0.26 (data-updates.lua)
   7.119 Loading mod space-age 2.0.26 (data-updates.lua)
   7.234 Checksum for core: 2484566753
   7.234 Checksum of base: 1653627785
   7.234 Checksum of elevated-rails: 3334287679
   7.234 Checksum of quality: 1945933776
   7.234 Checksum of space-age: 3700254257
   7.532 Prototype list checksum: 3777526167
   7.587 Loading sounds...
  15.776 Info PlayerData.cpp:68: Local player-data.json unavailable
  15.776 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1734400274
  15.795 Post-data load graphics options: [Light occlusion: YES]
  16.059 Initial atlas bitmap size is 16384
  16.069 Created an atlas bitmap (size 16384x16380) [none]
  16.082 Created an atlas bitmap (size 16384x16376) [none]
  16.098 Created an atlas bitmap (size 16384x16384) [none]
  16.099 Created an atlas bitmap (size 16384x14436) [none]
  16.099 Created an atlas bitmap (size 16384x8392) [decal]
  16.103 Created an atlas bitmap (size 16384x16384) [low-object]
  16.103 Created an atlas bitmap (size 4096x1088) [low-object]
  16.103 Created an atlas bitmap (size 16384x13440) [corpse-decay]
  16.103 Created an atlas bitmap (size 16384x5596) [none]
  16.103 Created an atlas bitmap (size 1676x79) [not-compressed]
  16.103 Created an atlas bitmap (size 16384x4208) [mipmap, linear-minification, linear-magnification, linear-mip-level]
  16.108 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level]
  16.108 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level]
  16.108 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  16.108 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
  16.108 Created an atlas bitmap (size 8192x2576) [mipmap]
  16.108 Created an atlas bitmap (size 2048x1520) [mipmap]
  16.108 Created an atlas bitmap (size 4096x3152) [mipmap]
  16.108 Created an atlas bitmap (size 4096x3152) [mipmap]
  16.108 Created an atlas bitmap (size 4096x3152) [mipmap]
  16.108 Created an atlas bitmap (size 8192x3808) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  16.109 Created an atlas bitmap (size 16384x6120) [alpha-mask]
  16.126 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
  16.129 Created an atlas bitmap (size 16384x16364) [shadow, linear-magnification, alpha-mask]
  16.129 Created an atlas bitmap (size 16384x7648) [shadow, linear-magnification, alpha-mask]
  16.129 Created an atlas bitmap (size 8192x3952) [shadow, mipmap, linear-magnification, alpha-mask]
  16.130 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  16.130 Loading 3D bitmaps.
  16.202 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  16.332 Parallel sprite loader initialized (threads: 31, bitmaps: 8226)
  31.147 Sprites loaded
  31.171 Generated mipmaps (4) for atlas [5] of size 16384x16384   
  31.173 Generated mipmaps (4) for atlas [6] of size 4096x1088   
  31.178 Generated mipmaps (3) for atlas [10] of size 16384x4208   
  31.257 Generated mipmaps (3) for atlas [11] of size 16384x16352   
  31.284 Generated mipmaps (3) for atlas [12] of size 16384x4944   
  31.295 Generated mipmaps (3) for atlas [13] of size 8192x3872   
  31.301 Generated mipmaps (3) for atlas [14] of size 4096x3104   
  31.326 Generated mipmaps (3) for atlas [15] of size 8192x2576   
  31.328 Generated mipmaps (3) for atlas [16] of size 2048x1520   
  31.333 Generated mipmaps (3) for atlas [17] of size 4096x3152   
  31.347 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  31.351 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  31.378 Generated mipmaps (5) for atlas [20] of size 8192x3808   
  31.382 Generated mipmaps (3) for atlas [25] of size 8192x3952   
  31.386 Custom mipmaps uploaded (3189)
  31.405 Video memory usage: 3573.42 MB (Atlases: 3443.11 MB, Textures: 130.30 MB)
  31.661 Factorio initialised
  31.661 Discord overlay detected (DiscordHook64.dll)
  31.665 Steam Storage Quota: 18942/23841
  65.218 Loading map C:\Users\kgeor\AppData\Roaming\Factorio\saves\_autosave3.zip: 29046087 bytes.
  65.432 Loading level.dat: 134145541 bytes.
  65.433 Info Scenario.cpp:178: Map version 2.0.26-2
  67.736 Loading blueprint storage: Local timestamp 1734390693, Cloud timestamp 1734390692
  69.431 Loading script.dat: 1222 bytes.
  69.434 Checksum for script __level__/control.lua: 668210072
 993.006 Info AppManager.cpp:313: Saving to _autosave1 (blocking).
 993.814 Info BlueprintShelf.cpp:713: Saving blueprint storage.
 994.062 Saved blueprint storage to cloud
 994.098 Info AppManagerStates.cpp:2095: Saving finished
1894.089 Info AppManager.cpp:313: Saving to _autosave2 (blocking).
1894.901 Info BlueprintShelf.cpp:713: Saving blueprint storage.
1895.149 Saved blueprint storage to cloud
1895.194 Info AppManagerStates.cpp:2095: Saving finished
2795.189 Info AppManager.cpp:313: Saving to _autosave3 (blocking).
2796.008 Info BlueprintShelf.cpp:713: Saving blueprint storage.
2796.290 Saved blueprint storage to cloud
2796.331 Info AppManagerStates.cpp:2095: Saving finished
3696.488 Info AppManager.cpp:313: Saving to _autosave1 (blocking).
3697.313 Info BlueprintShelf.cpp:713: Saving blueprint storage.
3697.548 Saved blueprint storage to cloud
3697.581 Info AppManagerStates.cpp:2095: Saving finished
4598.220 Info AppManager.cpp:313: Saving to _autosave2 (blocking).
4599.037 Info BlueprintShelf.cpp:713: Saving blueprint storage.
4599.284 Saved blueprint storage to cloud
4599.322 Info AppManagerStates.cpp:2095: Saving finished
5499.655 Info AppManager.cpp:313: Saving to _autosave3 (blocking).
5500.448 Info BlueprintShelf.cpp:713: Saving blueprint storage.
5500.685 Saved blueprint storage to cloud
5500.725 Info AppManagerStates.cpp:2095: Saving finished
6400.737 Info AppManager.cpp:313: Saving to _autosave1 (blocking).
6401.531 Info BlueprintShelf.cpp:713: Saving blueprint storage.
6401.777 Saved blueprint storage to cloud
6401.816 Info AppManagerStates.cpp:2095: Saving finished
7302.455 Info AppManager.cpp:313: Saving to _autosave2 (blocking).
7303.269 Info BlueprintShelf.cpp:713: Saving blueprint storage.
7303.527 Saved blueprint storage to cloud
7303.562 Info AppManagerStates.cpp:2095: Saving finished
15823.370 Info AppManager.cpp:313: Saving to _autosave3 (blocking).
15824.175 Info BlueprintShelf.cpp:713: Saving blueprint storage.
15824.444 Saved blueprint storage to cloud
15824.478 Info AppManagerStates.cpp:2095: Saving finished
16823.454 Info AppManager.cpp:313: Saving to _autosave1 (blocking).
16824.261 Info BlueprintShelf.cpp:713: Saving blueprint storage.
16824.498 Saved blueprint storage to cloud
16824.534 Info AppManagerStates.cpp:2095: Saving finished
17055.754 Time travel logging:
3355.152 Popped blueprint record (player-index: 0, ID: 2214) from book (player-index: 0, ID: 2210)
17055.754 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff6e76d7ba2
ModuleBase: 0x00007ff6e5df0000, ImageSize: 0288c000, RelativeAddress: 018e7ba2
17055.754 Error CrashHandler.cpp:509: Access Violation: Read at address 0000000063697065
17055.754 Error CrashHandler.cpp:523: Exception Context:
rax=000000000000006c, rbx=0000028ed8629b20, rcx=0000028eed5311c7,
rdx=fffffd7176165e9e, rsi=0000000000000009, rdi=0000000000000004,
rip=00007ff6e76d7ba2, rsp=000000dd34ffedf8, rbp=0000028ed8629760,
 r8=0000000000000004,  r9=0000000000000000, r10=00007ff6e6464bde,
r11=000000dd34ffef98, r12=0000028eed5311c7, r13=000000dd34fff070,
r14=0000028eb29a1100, r15=000000dd34ffeeb0
17055.754 Crashed in F:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff6e5df0000 - 0x00007ff6e867c000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-sXYIz4\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-sXYIz4\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-sXYIz4\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-sXYIz4\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-sXYIz4\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9672D3DD7)
00007FF9672D3DD7 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9699F5818)
00007FF9699F5818 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9699DCE46)
00007FF9699DCE46 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9699F28BF)
00007FF9699F28BF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9699A2554)
00007FF9699A2554 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9699F13CE)
00007FF9699F13CE (ntdll): (filename not available): KiUserExceptionDispatcher
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\string\amd64\memcmp.asm(95): memcmp
C:\Users\build\AppData\Local\Temp\factorio-build-sXYIz4\src\ID\PrototypeList.hpp(103): PrototypeList<QualityPrototype>::get
C:\Users\build\AppData\Local\Temp\factorio-build-sXYIz4\src\Graphics\TextRenderer.cpp(1226): TextRenderer::parseIdTag<PrototypeList<ItemPrototype>,std::nullopt_t>
C:\Users\build\AppData\Local\Temp\factorio-build-sXYIz4\src\Graphics\TextRenderer.cpp(762): TextRenderer::parseTag
C:\Users\build\AppData\Local\Temp\factorio-build-sXYIz4\src\Graphics\TextRenderer.cpp(732): TextRenderer::parseTag
C:\Users\build\AppData\Local\Temp\factorio-build-sXYIz4\src\Graphics\TextRenderer.cpp(660): TextRenderer::parse
C:\Users\build\AppData\Local\Temp\factorio-build-sXYIz4\src\Graphics\TextRenderer.cpp(641): TextRenderer::getTextDrawSections
C:\Users\build\AppData\Local\Temp\factorio-build-sXYIz4\src\Graphics\TextRenderer.cpp(1297): TextRenderer::draw
C:\Users\build\AppData\Local\Temp\factorio-build-sXYIz4\src\Entity\DisplayPanel.cpp(407): DisplayPanel::drawText
C:\Users\build\AppData\Local\Temp\factorio-build-sXYIz4\src\Entity\DisplayPanel.cpp(123): DisplayPanel::draw
C:\Users\build\AppData\Local\Temp\factorio-build-sXYIz4\src\Graphics\EntityRenderer.cpp(416): EntityRenderer::prepareRow
C:\Users\build\AppData\Local\Temp\factorio-build-sXYIz4\src\Graphics\EntityRenderer.cpp(299): EntityRenderer::threadJob
C:\Users\build\AppData\Local\Temp\factorio-build-sXYIz4\src\Util\WorkerThread.cpp(71): WorkerThread::loop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl LogitechLEDController::*)(void),LogitechLEDController *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF969717374)
00007FF969717374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF96999CC91)
00007FF96999CC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
17057.451 Error CrashHandler.cpp:190: Map tick at moment of crash: 108114288
17057.499 Info CrashHandler.cpp:318: Executable CRC: 91969320
17057.499 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
17069.182 Uploading log file
17069.212 Error CrashHandler.cpp:270: Heap validation: success.
17069.213 Creating crash dump.
17069.496 CrashDump success
Attachments
_autosave1.zip
(27.58 MiB) Downloaded 9 times
factorio-current.log
(15.17 KiB) Downloaded 10 times
Rseding91
Factorio Staff
Factorio Staff
Posts: 14616
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [2.0.26] Crash in editor mode

Post by Rseding91 »

I've seen this crash before - and implemented a fix for it - but that fix was back in early 2.0.x development. I don't see any way code wise for this to error - but it clearly has for you.

Were you able to reproduce it at all?
If you want to get ahold of me I'm almost always on Discord.
konage
Burner Inserter
Burner Inserter
Posts: 8
Joined: Sat Nov 02, 2024 10:16 pm
Contact:

Re: [2.0.26] Crash in editor mode

Post by konage »

It hasn't happened again so far. I've had the game open since I posted. However since I wasn't doing anything when it crashed, I wouldn't know what to replicate lol. It's not like its happening to me all the time and its annoying, I just posted cause it may be useful for bugfixing :D
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