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icons_positioning = {
{inventory_index = defines.inventory.assembling_machine_modules, shift = {0, 1.7}, scale = 1}
},
https://lua-api.factorio.com/latest/typ ... oning.html
As you can see on the screenshot only the pointy bit sticks out from the bottom, the expected behavior is that it scales based on the icon positioning for that inv.
Looks like the if at IconSequencePositioning.cpp:78 needs to call call a scaled draw method or something, but i am unaware of any side effects touching that has.