- Load into a save with a mod using the give-item technology effect (I've used Speedstart by Sarahtoma)
- Research a technology with the give-item technology effect
- Save and exit the save
- Add or remove a mod with a technology (I've added Text Plates by Earendel in my testing) and reload mods
- Load the save, and receive the items again
- Added a mod while having a give-item technology researched.
- The character was given the items a second time after reloading.
- The character not to be given the technology effect a second time
- Always, only with give-item effects, also tested with recipe and mining speed bonus effects.
- Two log files and a save included. The first log contains loading the game with Speedstart and researching the give-item technology.
- The second log is after reloading with Text Plates enabled.
- The save is after researching the technology, before enabling Text Plates. I don't guarantee this save to give the same effects, as this is loading dependent (But doesn't take long to replicate)