Deconstruction Planner limited to 30 slots, WHY???
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- GregoriusT
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Deconstruction Planner limited to 30 slots, WHY???
I cant put all the natural stuff i want wiped into my "Clean Up" Deconstruction Planner anymore because there is so much new Stuff.
Please note: I do not want Fish or Cliffs to be inside of it, so I have to do the Whitelist like that. Right now I am basically forced to have two Clean Up Decon Planners depending on which Planet I am on, which sucks.
Like there is even lots of space in the UI there as you can clearly see, why am i not allowed to put stuff there?
Please note: I do not want Fish or Cliffs to be inside of it, so I have to do the Whitelist like that. Right now I am basically forced to have two Clean Up Decon Planners depending on which Planet I am on, which sucks.
Like there is even lots of space in the UI there as you can clearly see, why am i not allowed to put stuff there?
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Don't underestimate Landmines!
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Biters bite, Spitters spit, Spawners spawn and Worms... worm? - No, they throw their vomit! They even wind up to directly hurl it at you! friggin Hurlers...
- AileTheAlien
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Re: Deconstruction Planner limited to 30 slots, WHY???
I think it'd be reasonable to push it up to 50 or 60. The UI on this could probably be improved, too. Like, instead of picking an individual thing to add, and then getting the search-box, it'd be easier for the player if it showed a list of items to pick with the search-box, and you could quickly select multiple items. Like, search for "cliff" or "tree" and have a button like "add all visible to filters". Or just click or un-click each type of rock that shows up in search, without closing the search. (Like, always have the search and list of pick-able items visible.)
Somewhat related: this comment on a different thread, asking for more "only trees/rocks" checkmarks. (But that way is a bespoke solution, and changing the UI like I suggested here, would work for mods too.)
Somewhat related: this comment on a different thread, asking for more "only trees/rocks" checkmarks. (But that way is a bespoke solution, and changing the UI like I suggested here, would work for mods too.)
Re: Deconstruction Planner limited to 30 slots, WHY???
I wanna deselect special buildings, which is more than 30
- IsaacOscar
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Re: Deconstruction Planner limited to 30 slots, WHY???
Haha my use case was the opposite: I want to keep the natural stuff as it looks cool, decreases pollution on nauvis, and destroying them causes accumulation of junk.GregoriusT wrote: Sun Nov 10, 2024 2:53 am I cant put all the natural stuff i want wiped into my "Clean Up" Deconstruction Planner anymore because there is so much new Stuff.
Please note: I do not want Fish or Cliffs to be inside of it, so I have to do the Whitelist like that. Right now I am basically forced to have two Clean Up Decon Planners depending on which Planet I am on, which sucks.
Like there is even lots of space in the UI there as you can clearly see, why am i not allowed to put stuff there?
It should just add more slots automatically as needed, just like logistic requests, the blueprint library, the upgrade planner, constant combinator etc (my memory might be wrong here.)
- IsaacOscar
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Re: Deconstruction Planner limited to 30 slots, WHY???
The number of slots is easilly changed with one line of lua code:
Which is what my mod https://mods.factorio.com/mod/unmerge-d ... on-planner does (along with improvements to what get's merged).
Code: Select all
data.raw["deconstruction-item"]["deconstruction-planner"].entity_filter_count = 100
- GregoriusT
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Re: Deconstruction Planner limited to 30 slots, WHY???
Is it possible to install this mod, add all the fitlers i want to a blueprint, and then go back to vanilla to not ruin achievements, while also keeping the decon planner with all the filters in it?IsaacOscar wrote: Mon Dec 16, 2024 2:56 pm The number of slots is easilly changed with one line of lua code:Which is what my mod https://mods.factorio.com/mod/unmerge-d ... on-planner does (along with improvements to what get's merged).Code: Select all
data.raw["deconstruction-item"]["deconstruction-planner"].entity_filter_count = 100
Don't underestimate Landmines!
Biters bite, Spitters spit, Spawners spawn and Worms... worm? - No, they throw their vomit! They even wind up to directly hurl it at you! friggin Hurlers...
Biters bite, Spitters spit, Spawners spawn and Worms... worm? - No, they throw their vomit! They even wind up to directly hurl it at you! friggin Hurlers...
- IsaacOscar
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Re: Deconstruction Planner limited to 30 slots, WHY???
Sadly no, however if you add something that was previously merged (e.g. you add a filter for 'dry tree'), it will still work in vanilla, but won't take into account any new mergings (so a 'dry tree' will deconstruct dry tree's, but not dry hairy trees). Of course you can also manually edit the deconstruction planner using https://factorio.tmin10.ru/, but that's much more annoying.GregoriusT wrote: Mon Dec 16, 2024 5:53 pmIs it possible to install this mod, add all the fitlers i want to a blueprint, and then go back to vanilla to not ruin achievements, while also keeping the decon planner with all the filters in it?IsaacOscar wrote: Mon Dec 16, 2024 2:56 pm The number of slots is easilly changed with one line of lua code:Which is what my mod https://mods.factorio.com/mod/unmerge-d ... on-planner does (along with improvements to what get's merged).Code: Select all
data.raw["deconstruction-item"]["deconstruction-planner"].entity_filter_count = 100
As for the achievements, I'm on Windows and have been using 100924 without problems.
Re: Deconstruction Planner limited to 30 slots, WHY???
Agree with OP. WHY?
Why not 255?IsaacOscar wrote: Mon Dec 16, 2024 2:56 pm The number of slots is easilly changed with one line of lua code:Which is what my mod https://mods.factorio.com/mod/unmerge-d ... on-planner does (along with improvements to what get's merged).Code: Select all
data.raw["deconstruction-item"]["deconstruction-planner"].entity_filter_count = 100
- IsaacOscar
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Re: Deconstruction Planner limited to 30 slots, WHY???
Because:
- It's not a multiple of ten, and so doesn't look as nice at the bottom
- 100 fits perfectly without a scrollbarwhen wearing Mech armour
- 100 is already more than enough (unles you play with crazy mods...)
(oh and I forgot to mention that theirs actually a seperate tile_filters field, but my mod just sets it to the same as entity_filters to make the GUI look nicer; there are only like 12 tiles in the bas game though)