Hi,
I've created a deconstruction planner and wanted to blacklist some items on Vulcanus, and noticed that, for example "Truncated chimney" isn't available on the list.
Thanks
[2.0.20] Deconstruction Planner - Not All Items Available
Re: [2.0.20] Deconstruction Planner - Not All Items Available
Thanks for the report. It is merged in with "Big Rock"
If you want to get ahold of me I'm almost always on Discord.
Re: [2.0.20] Deconstruction Planner - Not All Items Available
Hi Rseding,
I tried creating a decon planner with all available options for vulcanus and it just does not work. Is this fix only in experimental version ?
In any case I dont think this is a good solution, it is very confusing that an entity first of all does not show up in decon planner and that it is somehow merged under another entity.
Decon planners are used to target specific things for removal; using X to remove X and Y is just not how I would want a decon planner to work. I guess I would also not want to add 23 variants of a "tree" just to remove "trees"...but anyway.
I tried creating a decon planner with all available options for vulcanus and it just does not work. Is this fix only in experimental version ?
In any case I dont think this is a good solution, it is very confusing that an entity first of all does not show up in decon planner and that it is somehow merged under another entity.
Decon planners are used to target specific things for removal; using X to remove X and Y is just not how I would want a decon planner to work. I guess I would also not want to add 23 variants of a "tree" just to remove "trees"...but anyway.
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Re: [2.0.20] Deconstruction Planner - Not All Items Available
For anyone else comming here confused by this behaviour, I've made a mode that tries to fix it, see https://mods.factorio.com/mod/unmerge-d ... on-planner
Even when unmerging all the deconstruction items, it's not too bad: I suggest the dev's do something similar to my mod's custom merging: it merges things with similar names and behaviour (e.g. 'big demolisher remains' and 'small demolisher remains'), but not things you might want to distinguish (e.g. 'tree' and 'dry tree'), or things with widely different names (e.g. 'crater egg' and 'cliff').
In particular, here's the list of merged things in case anyone else can't find something in the deconstruction planner, I've bolded ones that I think are very confusing, and italicised ones that might be useful to distinguish:
Even when unmerging all the deconstruction items, it's not too bad: I suggest the dev's do something similar to my mod's custom merging: it merges things with similar names and behaviour (e.g. 'big demolisher remains' and 'small demolisher remains'), but not things you might want to distinguish (e.g. 'tree' and 'dry tree'), or things with widely different names (e.g. 'crater egg' and 'cliff').
In particular, here's the list of merged things in case anyone else can't find something in the deconstruction planner, I've bolded ones that I think are very confusing, and italicised ones that might be useful to distinguish:
- Straight rail (includes half diagonal rails, 2 types of curved rails, legacy straight rails, and legacy curved rails)
- Elevated straight rail (includes elevated half diagonal rails, and 2 types of elevated curved rails)
- Tree (includes the tree you can plant, 9 types of tree, 3 brown trees, 3 red trees, dry trees, dry hairy trees, dead dry hairy trees, dead tree - desert, and dead grey trunks)
- Big rock (includes big sand rock, short chimneys, truncated chimneys, and big fulgora rocks)
- Cliff (includes plateau edges, gleba cliffs, vulcanus cliffs, and crater edges)