[Request] Transport belt consume energy
[Request] Transport belt consume energy
I would like a mod that makes transport belts consume energy. I know most people are against this but my friends and I would like the extra challenge that this brings. Is this possible?
Re: [Request] Transport belt consume energy
I'd be interested in this, too, as a hardcore option. It might make the start pretty tough, though. Maybe a small, cheap, low-capacity, high-pollution coal power generator could be added along with it? Or maybe having that option would end up removing the hardcore-ness.
Re: [Request] Transport belt consume energy
I am currently working to add that feature as a binary mod.
So you should build a motor facility near each belt system to make them work.
That mod will be ready in a week or so.
* Custom building (Prototype and Entity) - complete
* Ability to stop belts and their animation at will - complete
> Power drain from electric poles - WIP
- Animation for a motor facility building - TBD
- Migrate to last Factorio version - TBD
- Linux version - TBD
So you should build a motor facility near each belt system to make them work.
That mod will be ready in a week or so.
* Custom building (Prototype and Entity) - complete
* Ability to stop belts and their animation at will - complete
> Power drain from electric poles - WIP
- Animation for a motor facility building - TBD
- Migrate to last Factorio version - TBD
- Linux version - TBD
Re: [Request] Transport belt consume energy
Oh, that's awesome. Thanks for letting us know, I'm really looking forward to it.
Re: [Request] Transport belt consume energy
* Power drain from electric poles - complete
Now I have a motor facility, connected to power grid.
Next I will extend belts with a (ref counted) pointer field to that facility and each connected belt will increment its power drain.
Whenever a belt lose its facility or that facility have power shortage - such belt should wait some ticks.
Now I have a motor facility, connected to power grid.
Next I will extend belts with a (ref counted) pointer field to that facility and each connected belt will increment its power drain.
Whenever a belt lose its facility or that facility have power shortage - such belt should wait some ticks.
Re: [Request] Transport belt consume energy
What about 1-tile belts? Could you explain better? Cause I'm very intrested what you make.TheSim wrote:* Power drain from electric poles - complete
Now I have a motor facility, connected to power grid.
Next I will extend belts with a (ref counted) pointer field to that facility and each connected belt will increment its power drain.
Whenever a belt lose its facility or that facility have power shortage - such belt should wait some ticks.
I thought about this problem and conclude that belts should conduct something like mechanical power field just like power poles provide electric power field. And there should be motors that generate that field by burning fuel or consuming electricity. Does your mod work like that?
I think you need to make a proper thread here https://forums.factorio.com/forum/viewforum.php?f=32
Re: [Request] Transport belt consume energy
Yes, I have similar vision.hitzu wrote:I ...... conclude that belts should conduct something like mechanical power field ... And there should be motors that generate that field .... Does your mod work like that?
So now I am crafting a 'motor facility'. When that facility will be complete belts would 'drain' energy from it to work.
And each belt will 'ask' nearby belts 'does you have a pointer to such facility?' or stop it self.
When I got some working things I will start a Mod topic. But now I have a simple debug troubles as it is usually be with binary mods.
Re: [Request] Transport belt consume energy
I am so sorry for a delay...
Current state:
* Belts are really work as expected - finished
* Here I got some troubles - belt animations was synchronized by default. It was only one variable PER GAME with current animation index for ALL belts.
> Make a motor facility building animated - WIP
- Migrate to last Factorio version - TBD
- Linux version - TBD
Current state:
* Belts are really work as expected - finished
* Here I got some troubles - belt animations was synchronized by default. It was only one variable PER GAME with current animation index for ALL belts.
> Make a motor facility building animated - WIP
- Migrate to last Factorio version - TBD
- Linux version - TBD
Re: [Request] Transport belt consume energy
Don't worry about the delay, take the time you need and relax.
I'm really looking forward to this.
I'm really looking forward to this.
Re: [Request] Transport belt consume energy
I liked the idea, so I messed around a bit and came up with a proof of concept. Let me know what you think!
https://forums.factorio.com/forum/vie ... 32&t=12429
https://forums.factorio.com/forum/vie ... 32&t=12429
Re: [Request] Transport belt consume energy
Sad that there is no new version of this.