Artificial biter spawner behaviour

Don't know how to use a machine? Looking for efficient setups? Stuck in a mission?
jaylawl
Fast Inserter
Fast Inserter
Posts: 174
Joined: Sat Nov 23, 2024 10:14 am
Contact:

Artificial biter spawner behaviour

Post by jaylawl »

We can craft quality captive spawners, which will change into a normal spawner when destroyed or not fed sufficient bioflux - but retaining the quality level. I just observed that such higher quality level biter spawners will then also spawn biters of the same quality. (looking at legendary small biters right now; very cute.)

Now here is my question:
Will biters created by such spawners then move on to form expansion groups, which in turn will create spawners? And if so, will those spawners also be of the same quality level?

If true, that implies a "leakage" could populate my whole of Nauvis with higher level enemies. I like the idea of that.

/edit:
I forgot i could just test using the "/c game.speed" command: yes they absolutely do expand!
yestheydo.png
yestheydo.png (290 KiB) Viewed 492 times
This will also create quality worms:
worms.png
worms.png (134.7 KiB) Viewed 484 times
Post Reply

Return to “Gameplay Help”