[2.0.23] Crash loading save, MilitaryTarget registered on wrong chunk

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
Cactus_Cool
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Manual Inserter
Posts: 3
Joined: Sun Jun 30, 2024 6:15 am
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[2.0.23] Crash loading save, MilitaryTarget registered on wrong chunk

Post by Cactus_Cool »

I'm getting a crash on load for my save with over 300 hours, I don't have a backup for this save so I would really like to recover it. I upload a copy of my log file and my save file.

Code: Select all

   0.000 2024-12-06 13:57:48; Factorio 2.0.23 (build 80769, win64, steam, space-age)
   0.000 Operating system: Windows 11 (build 22631) 
   0.000 Initializing Steam API.
   0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "6940" "--load-game" "C:/Users/gilbe/AppData/Roaming/Factorio/saves/Space Age.zip" 
   0.000 Config path: C:/Users/gilbe/AppData/Roaming/Factorio/config/config.ini
   0.000 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.000 Write data path: C:/Users/gilbe/AppData/Roaming/Factorio [644905/1906842MB]
   0.000 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.005 System info: [CPU: Intel(R) Core(TM) i7-14700K, 28 cores, RAM: 14016/32537 MB, page: 49752/130841 MB, virtual: 4373/134217727 MB, extended virtual: 0 MB]
   0.017 Memory info:
   0.017  [0]: G Skill Intl F5-6400J3239G16G 16384 MB 6400 MHz 1.4 v
   0.017  [1]: G Skill Intl F5-6400J3239G16G 16384 MB 6400 MHz 1.4 v
   0.044 Info ModManager.cpp:255: Found duplicate mod blueprint-sandboxes, using higher version (2.2.1 > 2.1.3).
   0.047 Info ModManager.cpp:255: Found duplicate mod BottleneckLite, using higher version (1.3.2 > 1.3.0).
   0.049 Info ModManager.cpp:255: Found duplicate mod combat-mechanics-overhaul, using higher version (0.7.2 > 0.6.24).
   0.052 Info ModManager.cpp:255: Found duplicate mod cybersyn, using higher version (2.0.13 > 1.3.0).
   0.063 Info ModManager.cpp:255: Found duplicate mod EditorExtensions, using higher version (2.3.1 > 2.3.0).
   0.102 Info ModManager.cpp:255: Found duplicate mod Kux-CoreLib, using higher version (3.15.2 > 3.11.1).
   0.103 Info ModManager.cpp:255: Found duplicate mod Kux-OrbitalIonCannon, using higher version (3.8.1 > 2.4.1).
   0.106 Info ModManager.cpp:255: Found duplicate mod mining-patch-planner, using higher version (1.6.29 > 1.6.16).
   0.107 Info ModManager.cpp:255: Found duplicate mod OrePatchOrganizer, using higher version (0.2.3 > 0.1.10).
   0.111 Info ModManager.cpp:255: Found duplicate mod RateCalculator, using higher version (3.3.2 > 3.3.1).
   0.149 Info ModManager.cpp:255: Found duplicate mod squeak-through-2, using higher version (0.1.2 > 0.1.0).
   0.160 Display options: [FullScreen: true] [VSync: false] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
   0.258 Video driver: windows
   0.258 Available displays: 1
   0.258  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3070 Ti {0x05, [0,0], 2560x1440, 32bit, 144Hz}
   0.323 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   0.531 Initialised Direct3D[0]: NVIDIA GeForce RTX 3070 Ti; id: 10de-2482; driver: nvldumdx.dll 32.0.15.6094
   0.531   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.531   [Local Video Memory] Budget: 7250MB, CurrentUsage: 24MB, Reservation: 0/3753MB
   0.531   [Non-Local Vid.Mem.] Budget: 15500MB, CurrentUsage: 10MB, Reservation: 0/7878MB
   0.531   Tiled resources: Tier 2
   0.531   Unified Memory Architecture: No
   0.531   BGR 565 Supported: Yes
   0.531   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.531 Graphics settings preset: very-high
   0.531   Dedicated video memory size 8018 MB
   0.554 Desktop composition is active.
   0.554 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   0.554                   [Max threads (load/render): 32/28] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
   0.567 [Audio] Driver:wasapi, Device:Headphones (HyperX Cloud Alpha Wireless), Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   1.691 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
   1.691 Info ModManager.cpp:434: FeatureFlag freezing = true
   1.691 Info ModManager.cpp:434: FeatureFlag quality = true
   1.691 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
   1.691 Info ModManager.cpp:434: FeatureFlag segmented-units = true
   1.691 Info ModManager.cpp:434: FeatureFlag space-travel = true
   1.691 Info ModManager.cpp:434: FeatureFlag spoiling = true
   1.693 Loading mod settings denerf-personal-laser 1.0.1 (settings.lua)
   1.693 Loading mod settings inserter-throughput 0.1.6 (settings.lua)
   1.693 Loading mod settings inventory-mover 0.1.5 (settings.lua)
   1.693 Loading mod settings lawn-mower 0.1.2 (settings.lua)
   1.693 Loading mod settings BottleneckLite 1.3.2 (settings.lua)
   1.694 Loading mod settings RateCalculator 3.3.2 (settings.lua)
   1.694 Loading mod settings EditorExtensions 2.3.1 (settings.lua)
   1.694 Loading mod settings blueprint-sandboxes 2.2.1 (settings.lua)
   1.695 Loading mod settings blueprint-sandboxes 2.2.1 (settings-final-fixes.lua)
   1.696 Loading mod core 0.0.0 (data.lua)
   1.709 Loading mod base 2.0.23 (data.lua)
   1.821 Loading mod denerf-personal-laser 1.0.1 (data.lua)
   1.825 Loading mod elevated-rails 2.0.23 (data.lua)
   1.845 Loading mod flib 0.15.0 (data.lua)
   1.850 Loading mod inserter-throughput 0.1.6 (data.lua)
   1.855 Loading mod inventory-mover 0.1.5 (data.lua)
   1.858 Loading mod lawn-mower 0.1.2 (data.lua)
   1.862 Loading mod quality 2.0.23 (data.lua)
   1.871 Loading mod RateCalculator 3.3.2 (data.lua)
   1.876 Loading mod space-age 2.0.23 (data.lua)
   2.085 Loading mod EditorExtensions 2.3.1 (data.lua)
   2.102 Loading mod blueprint-sandboxes 2.2.1 (data.lua)
   2.109 Loading mod base 2.0.23 (data-updates.lua)
   2.116 Loading mod CleanFloor 2.0.0 (data-updates.lua)
   2.122 Loading mod comfortable-night-vision 2.0.0 (data-updates.lua)
   2.127 Loading mod quality 2.0.23 (data-updates.lua)
   2.138 Loading mod space-age 2.0.23 (data-updates.lua)
   2.144 Loading mod blueprint-sandboxes 2.2.1 (data-updates.lua)
   2.152 Loading mod lawn-mower 0.1.2 (data-final-fixes.lua)
   2.158 Loading mod small-nightvision 1.0.0 (data-final-fixes.lua)
   2.164 Loading mod BottleneckLite 1.3.2 (data-final-fixes.lua)
   2.171 Loading mod EditorExtensions 2.3.1 (data-final-fixes.lua)
   2.177 Loading mod faster-space-platform-animation 1.0.0 (data-final-fixes.lua)
   2.184 Loading mod blueprint-sandboxes 2.2.1 (data-final-fixes.lua)
   2.184 Script @__blueprint-sandboxes__/prototypes/illusions-final-fixes.lua:45: data[ammo-turret][se-meteor-defence-container] not found; cannot create Illusion
   2.184 Script @__blueprint-sandboxes__/prototypes/illusions-final-fixes.lua:45: data[ammo-turret][se-meteor-point-defence-container] not found; cannot create Illusion
   2.184 Script @__blueprint-sandboxes__/prototypes/illusions-final-fixes.lua:45: data[assembling-machine][se-delivery-cannon] not found; cannot create Illusion
   2.184 Script @__blueprint-sandboxes__/prototypes/illusions-final-fixes.lua:45: data[assembling-machine][se-delivery-cannon-weapon] not found; cannot create Illusion
   2.184 Script @__blueprint-sandboxes__/prototypes/illusions-final-fixes.lua:45: data[assembling-machine][se-energy-transmitter-injector] not found; cannot create Illusion
   2.184 Script @__blueprint-sandboxes__/prototypes/illusions-final-fixes.lua:45: data[assembling-machine][se-energy-transmitter-emitter] not found; cannot create Illusion
   2.184 Script @__blueprint-sandboxes__/prototypes/illusions-final-fixes.lua:45: data[assembling-machine][se-space-elevator] not found; cannot create Illusion
   2.185 Script @__blueprint-sandboxes__/prototypes/illusions-final-fixes.lua:45: data[boiler][se-energy-transmitter-chamber] not found; cannot create Illusion
   2.185 Script @__blueprint-sandboxes__/prototypes/illusions-final-fixes.lua:45: data[container][se-rocket-launch-pad] not found; cannot create Illusion
   2.185 Script @__blueprint-sandboxes__/prototypes/illusions-final-fixes.lua:45: data[container][se-rocket-landing-pad] not found; cannot create Illusion
   2.185 Script @__blueprint-sandboxes__/prototypes/illusions-final-fixes.lua:45: data[electric-energy-interface][se-energy-beam-defence] not found; cannot create Illusion
   2.185 Script @__blueprint-sandboxes__/prototypes/illusions-final-fixes.lua:45: data[mining-drill][se-core-miner-drill] not found; cannot create Illusion
   2.239 Checksum for core: 2271797277
   2.239 Checksum of base: 2653859856
   2.239 Checksum of CleanFloor: 2254551355
   2.239 Checksum of comfortable-night-vision: 1631112617
   2.239 Checksum of denerf-personal-laser: 2162259480
   2.239 Checksum of elevated-rails: 2929976872
   2.239 Checksum of flib: 2235140407
   2.239 Checksum of inserter-throughput: 1098628516
   2.239 Checksum of inventory-mover: 1832567362
   2.239 Checksum of lawn-mower: 2888720896
   2.239 Checksum of quality: 1943953612
   2.239 Checksum of small-nightvision: 3473371300
   2.239 Checksum of BottleneckLite: 310795685
   2.239 Checksum of RateCalculator: 2191928673
   2.239 Checksum of space-age: 3216146193
   2.239 Checksum of EditorExtensions: 3363604180
   2.239 Checksum of faster-space-platform-animation: 324541169
   2.239 Checksum of blueprint-sandboxes: 3856473836
   2.470 Prototype list checksum: 2704323844
   2.509 Loading sounds...
   2.762 Info PlayerData.cpp:68: Local player-data.json unavailable
   2.762 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1733518665
   2.764 Post-data load graphics options: [Light occlusion: YES]
   2.971 Crop bitmaps.
   2.973 Parallel sprite loader initialized (threads: 28, bitmaps: 8)
   3.050 Initial atlas bitmap size is 16384
   3.059 Created an atlas bitmap (size 16384x16360) [none]
   3.070 Created an atlas bitmap (size 16384x16376) [none]
   3.086 Created an atlas bitmap (size 16384x16380) [none]
   3.087 Created an atlas bitmap (size 16384x15416) [none]
   3.087 Created an atlas bitmap (size 16384x8392) [decal]
   3.091 Created an atlas bitmap (size 16384x16384) [low-object]
   3.091 Created an atlas bitmap (size 4096x1088) [low-object]
   3.091 Created an atlas bitmap (size 16384x13440) [corpse-decay]
   3.091 Created an atlas bitmap (size 16384x5596) [none]
   3.091 Created an atlas bitmap (size 1676x79) [not-compressed]
   3.092 Created an atlas bitmap (size 8192x6112) [mipmap, linear-minification, linear-magnification, linear-mip-level]
   3.096 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
   3.096 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
   3.096 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   3.096 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
   3.096 Created an atlas bitmap (size 8192x2576) [mipmap]
   3.096 Created an atlas bitmap (size 2048x1520) [mipmap]
   3.096 Created an atlas bitmap (size 4096x3152) [mipmap]
   3.097 Created an atlas bitmap (size 4096x3152) [mipmap]
   3.097 Created an atlas bitmap (size 4096x3152) [mipmap]
   3.097 Created an atlas bitmap (size 8192x4096) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   3.097 Created an atlas bitmap (size 16384x6120) [alpha-mask]
   3.111 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
   3.114 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
   3.115 Created an atlas bitmap (size 16384x8384) [shadow, linear-magnification, alpha-mask]
   3.115 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
   3.115 Created an atlas bitmap (size 2048x520) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   3.115 Loading 3D bitmaps.
   3.124 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   3.135 Parallel sprite loader initialized (threads: 27, bitmaps: 8274)
  12.624 Sprites loaded
  12.646 Generated mipmaps (4) for atlas [5] of size 16384x16384   
  12.657 Generated mipmaps (4) for atlas [6] of size 4096x1088   
  12.668 Generated mipmaps (3) for atlas [10] of size 8192x6112   
  12.679 Generated mipmaps (3) for atlas [11] of size 16384x16320   
  12.690 Generated mipmaps (3) for atlas [12] of size 16384x4832   
  12.700 Generated mipmaps (3) for atlas [13] of size 8192x3872   
  12.711 Generated mipmaps (3) for atlas [14] of size 4096x3104   
  12.748 Generated mipmaps (3) for atlas [15] of size 8192x2576   
  12.759 Generated mipmaps (3) for atlas [16] of size 2048x1520   
  12.769 Generated mipmaps (3) for atlas [17] of size 4096x3152   
  12.794 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  12.805 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  12.816 Generated mipmaps (5) for atlas [20] of size 8192x4096   
  12.827 Generated mipmaps (3) for atlas [25] of size 8192x2352   
  12.849 Custom mipmaps uploaded (3233)
  12.860 Video memory usage: 3568.52 MB (Atlases: 3438.22 MB, Textures: 130.30 MB)
  12.862 Custom inputs active: 13
  12.922 Factorio initialised
  12.922 Discord overlay detected (DiscordHook64.dll)
  12.925 Game is running on selected version branch on Steam.
  12.925 Steam Storage Quota: 22713/23841
  12.932 Loading map C:/Users/gilbe/AppData/Roaming/Factorio/saves/Space Age.zip: 63669748 bytes.
  12.955 Loading level.dat: 241973369 bytes.
  12.958 Info Scenario.cpp:178: Map version 2.0.20-3
  19.847 Loading blueprint storage: Local timestamp 1733518544, Cloud timestamp 1733518542
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Surface\Chunk.cpp(388): Chunk::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Surface\Surface.cpp(126): Surface::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Map\Map.cpp(1720): Map::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Map\MapSetupHelper.cpp(189): MapSetupHelper::MapSetupHelper
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Map\Map.cpp(828): Map::setupEntities
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Scenario\Scenario.cpp(331): Scenario::loadFactory
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Scenario\ParallelScenarioLoader.cpp(192): ParallelScenarioLoader::doLoad
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputSource *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputSource *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum>,0,1,2,3,4,5,6,7>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF97051259D)
00007FF97051259D (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF971A6AF38)
00007FF971A6AF38 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  22.880 Error Chunk.cpp:393: On chunk [-2, -5] (surface gleba) there is a MilitaryTarget (for entity [name=rocket-turret, type=ammo-turret(AmmoTurret), position={2.000, 1.000}, direction=<no>, force=player, surface=gleba, setup=true, owned-by-ghost=false, to-be-deconstructed=false, to-be-upgraded=false, simulation=false]) which is not registered on this chunk but on chunk [0, 0] (surface gleba)
  22.880 Error CrashHandler.cpp:643: Received 22
Logger::writeStacktrace skipped.
  22.917 Info CrashHandler.cpp:318: Executable CRC: 1465241209
  22.917 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  32.082 Uploading log file
  32.093 Error CrashHandler.cpp:270: Heap validation: success.
  32.094 Creating crash dump.
  32.223 CrashDump success
Attachments
Space Age.zip
(60.72 MiB) Downloaded 9 times
factorio-current.log
(15.96 KiB) Downloaded 12 times
Cactus_Cool
Manual Inserter
Manual Inserter
Posts: 3
Joined: Sun Jun 30, 2024 6:15 am
Contact:

Re: [2.0.23] Crash loading save, MilitaryTarget registered on wrong chunk

Post by Cactus_Cool »

any updates on this?
Rseding91
Factorio Staff
Factorio Staff
Posts: 14646
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [2.0.23] Crash loading save, MilitaryTarget registered on wrong chunk

Post by Rseding91 »

This error has historically always been failing hardware on the players computer causing memory to be come corrupt when the save was created. Unless you know of a way to take a brand new save and make this happen, there's nothing to do with this - the save is corrupt and not usable anymore.
If you want to get ahold of me I'm almost always on Discord.
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