What? Then Gleba would be so much easier by just building some roboports.... that can't be intentional?evanrinehart wrote: ↑Fri Dec 13, 2024 3:29 pm
Someone on discord reported that gleba enemies refuse to expand into the zone of a roboport, even if it has no power, which is easily exploited. When your gleba enemies "freeze in front of the base" does there happen to be any roboports nearby to corroborate that theory? Or maybe they were mistaking some other restriction on expansion on gleba for roboports.
[StrangePan][2.0.11] Gleba enemies freeze in place/get Stuck and won't attack (pentapod/stomper) (MR)
- IsaacOscar
- Filter Inserter
- Posts: 840
- Joined: Sat Nov 09, 2024 2:36 pm
- Contact:
Re: [2.0.11] Gleba enemies freeze in place/get Stuck and won't attack
Re: [2.0.11] Gleba enemies freeze in place/get Stuck and won't attack (pentapod/stomper) (MR)
Of course there are roboports nearby that repair the defenses. I tried loading the save I posted above and tried to destroy all the roboports in the area as quickly as possible. It doesn't seem to have any effect on the freeze.
Re: [2.0.11] Gleba enemies freeze in place/get Stuck and won't attack (pentapod/stomper) (MR)
Just making sure this is the same bug.
You guys mentioned that they don't stop gathering, well some of the pentapods on my world just stop mid attack
PLEASE GIVE AMPLE WARNING WHEN YOU PATCH AND UNSTUCK THEM, otherwise they will just nuke my base
I put my savegame in the attachments, hope that helps.
EDIT:
Yeah they unstuck and restuck, not before completly recking the base.
I really despise gleba
You guys mentioned that they don't stop gathering, well some of the pentapods on my world just stop mid attack
PLEASE GIVE AMPLE WARNING WHEN YOU PATCH AND UNSTUCK THEM, otherwise they will just nuke my base
I put my savegame in the attachments, hope that helps.
EDIT:
Yeah they unstuck and restuck, not before completly recking the base.
I really despise gleba
- Attachments
-
- stuck-pentapods.zip
- (31.41 MiB) Downloaded 12 times
-
- gleba-freez.webm
- (47.68 MiB) Downloaded 53 times
Last edited by feirell on Sun Dec 15, 2024 12:21 am, edited 1 time in total.
Re: [2.0.11] Gleba enemies freeze in place/get Stuck and won't attack (pentapod/stomper) (MR)
In my save it looked very much like it was destroying a building that caused them to freeze - it was reproducable (I have a save seconds before an attack that I posted viewtopic.php?p=641130#p641130) that they froze the moment a building was destoyed, and didn't freeze if nothing was destroyed.
-
- Manual Inserter
- Posts: 1
- Joined: Wed Jan 15, 2025 2:57 pm
- Contact:
Re: [2.0.11] Gleba enemies freeze in place/get Stuck and won't attack
Yes, looks like they freeze just outside the roboport construction zone.evanrinehart wrote: ↑Fri Dec 13, 2024 3:29 pmSomeone on discord reported that gleba enemies refuse to expand into the zone of a roboport, even if it has no power, which is easily exploited. When your gleba enemies "freeze in front of the base" does there happen to be any roboports nearby to corroborate that theory? Or maybe they were mistaking some other restriction on expansion on gleba for roboports.jirkov wrote: ↑Tue Nov 12, 2024 1:41 amThat's a bad assumption. Yes, for performance reasons, bitters who stand around the bases and do nothing are usually turned off (all links <2.0). But here on Gleba, an attack is launched and half of the units freeze in front of the base. The bug can be repeated. I made a save about 20 seconds before the start of the attack on Gleba (look for the "next freeze" label). I tried reloading it several times and it always ended up freezing 10-50% of the attack units. A "pollution" attack should not be subject to performance limitations.BlueTemplar wrote: ↑Mon Nov 11, 2024 5:49 pm Far away enemies being frozen is by design, for performance reasons.
-
- Factorio Staff
- Posts: 140
- Joined: Fri Dec 07, 2018 3:41 pm
- Contact:
Re: [StrangePan][2.0.11] Gleba enemies freeze in place/get Stuck and won't attack (pentapod/stomper) (MR)
Thank you for all the save files and logs! This should be fixed in 2.0.31.
-
- Factorio Staff
- Posts: 140
- Joined: Fri Dec 07, 2018 3:41 pm
- Contact:
Re: [2.0.11] Gleba enemies freeze in place/get Stuck and won't attack (pentapod/stomper) (MR)
Consider this your warningfeirell wrote: ↑Sun Dec 15, 2024 12:17 am Just making sure this is the same bug.
You guys mentioned that they don't stop gathering, well some of the pentapods on my world just stop mid attack
PLEASE GIVE AMPLE WARNING WHEN YOU PATCH AND UNSTUCK THEM, otherwise they will just nuke my base
I put my savegame in the attachments, hope that helps.
EDIT:
Yeah they unstuck and restuck, not before completly recking the base.
grafik.png
I really despise gleba