What did you do?
Attaching wires from power pole to combinator. I noticed the wire was too long for a regular decider combinator (this is fine) but for some reason the wire was able to reach a selector combinator a bit further away.
What happened?
Selector combinator has a longer wire.
What did you expect to happen instead? It might be obvious to you, but do it anyway!
Expected wire lengths to be enforced uniformly for all combinators.
Does it happen always, once, or sometimes?
Always. Here is a video:
[boskid][2.0.23] Wire length limits different for selector combinator
Re: [2.0.23] Wire length limits different for selector combinator
Thanks for the report. Wire reach is calculated as min(left, right) for two entities, the combinator does not have an increased distance and so it must be closer to the pole.
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Re: [2.0.23] Wire length limits different for selector combinator
Actually it does: https://github.com/wube/factorio-data/b ... etwork.lua,Rseding91 wrote: Thu Dec 12, 2024 1:41 pm Thanks for the report. Wire reach is calculated as min(left, right) for two entities, the combinator does not have an increased distance and so it must be closer to the pole.
the circuit_wire_max_distance of selector combinators is 13, for arithmetic and deciders it is 9.
Re: [2.0.23] Wire length limits different for selector combinator
Taking out of not a bug as the resolution is unrelated to the stated issue.
Re: [2.0.23] Wire length limits different for selector combinator
Ok, In 2.0.25, selector combinator wire reach will be changed to be the same as wire reach of other combinators.
Re: [2.0.23] Wire length limits different for selector combinator
I assume, existing setups should not break?boskid wrote: Thu Dec 12, 2024 2:18 pm Ok, In 2.0.25, selector combinator wire reach will be changed to be the same as wire reach of other combinators.
Re: [2.0.23] Wire length limits different for selector combinator
No, existing setups will keep working, imported blueprints may become broken if they had wires over the new limit.