[2.0.23] Crash in remote view on gleba clicking from spores to turret coverage (UpdatableEntity::detachInternal)

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
RainbowFire
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[2.0.23] Crash in remote view on gleba clicking from spores to turret coverage (UpdatableEntity::detachInternal)

Post by RainbowFire »

What happened?
I was on Gleba, in map view. I clicked to disable spores coverage, and went to click to enable turret coverage. Froze at some point (don't remember if I clicked turret coverage before freeze), and then crashed.
How to reproduce?
?

Reproducibility: ?

Log attached.
Can provide save file if needed.
Attachments
factorio-current.log
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boskid
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Re: [2.0.23] Crash in remote view on gleba clicking from spores to turret coverage (UpdatableEntity::detachInternal)

Post by boskid »

Log file alone is not enough, it crashed on one of most commonly things in game and as such i need extra details before suspecting a real bug and not a random memory bit flip.
RainbowFire
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Re: [2.0.23] Crash in remote view on gleba clicking from spores to turret coverage (UpdatableEntity::detachInternal)

Post by RainbowFire »

A few seconds before I was dragging a chunk aligned blueprint. Other than that, I don't have much more info.

Here is the memory dump if that's of any use.
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factorio-dump-previous.dmp
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RainbowFire
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Re: [2.0.23] Crash in remote view on gleba clicking from spores to turret coverage (UpdatableEntity::detachInternal)

Post by RainbowFire »

I tried to replicate it, no success. I didn't really have a specific set of actions I did (other than click the 2 buttons on the map view), and wasn't recording so couldn't watch back and repeat.
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