When using the "switch recipe" function, I found that the physical signal from the signal network is used to set the recipe for the assembler, which is acceptable for some items that don't have a separate recipe.
But when I found out that the "pipe" signal would cause the "foundry" to switch to "pouring pipe", I found it ridiculous, especially when I found out that the object in space "starrock" would make the shredder think it should switch to the rudimentary "crushing" recipe.
I think this is a bug, although it may have been there for a long time
On the interference generated by the physical signal when switching the recipe
Re: On the interference generated by the physical signal when switching the recipe
Thanks for the report however this is not a bug.
If you want to get ahold of me I'm almost always on Discord.