[Rseding91] [2.0.23] Crash saving, LogisticSection check fails (LogisticPointFilters::save) MR

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DragonEngineer
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[Rseding91] [2.0.23] Crash saving, LogisticSection check fails (LogisticPointFilters::save) MR

Post by DragonEngineer »

When the game autosaves, the green bar pauses for a moment at the end before throwing up a crash message. When trying to access the autosave that it attempted to make, it appears as 'autosave2.tmp' and fails to load.

It happened once previously today after the update, and I tried loading the previous save, but it happened at the same autosave once again. Then I loaded a further back autosave and it worked for about an hour, now it's throwing up the error again with the same symptoms.

Please help!!! I am very worried that my save may be bricked since the update.

EDIT: It happened again, so I'm including the most recent log as well (factorio-current.log). It may be worth mentioning that I am hosting the game for me and my friend.
Attachments
factorio-current.log
(14.89 KiB) Downloaded 230 times
factorio-previous.log
(19.01 KiB) Downloaded 208 times
Genhis
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Re: [2.0.23] Game crashes on autosave

Post by Genhis »

Hello, please attach your save file. It looks like you have some corrupted blueprints in your inventory, so deleting them (right click -> delete) could help.
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Re: [2.0.23] Crash saving, LogisticSection check fails (LogisticPointFilters::save)

Post by DragonEngineer »

This was correct! We tested it and it was occurring when the person I was playing with saved a blueprint of their space platform. Thank you for the help!
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Re: [2.0.23] Crash saving, LogisticSection check fails (LogisticPointFilters::save)

Post by ravenbs »

Seems I have the same issue.
Sorry for duplicate, didnt find this correlation before.
viewtopic.php?f=7&t=123691

Its when the blueprint contain the central Hub of the spaceship. Dont know if special settings in the Blueprint are neede for this. Here is a blueprint string, wich always crashes save after apply this blueprint to a spaceship. It is also when "Copy & Paste" and not a saved blueprint is used.

Code: Select all

0eNrtmEtv2zgQx79KoLMJ2JKdrQO0t732sIdeCsOgqJHNhq/y4TYI/N13KDuiFCfZlem97aWpJeo3D/45HPK5qEUAY7nyxcNzwZlWrnj4/lw4vlNUxGeKSigeCmcoA2IE9a22kuxDXRxnBVcN/C4eFsfNrADluedw+r778bRVQdZgccDsA86sMNrhp1pFe4ibz4on/Bf5Fn4GcH7bcuHBuvjeAYtDT2Ze7M+KfsTo6dloS50n3lLljLae1CA8Wv0ZqEAn8b1CVzDaWcG0NNRSr9Hn4nP3IMTULOZzdKcnl2NywKd2Z3FocwW7HKGrMdoZxGBgk90dIJdjJFcObCZy1SOFVjuyp/i4uQn5vifXQTxeiVwNieueaLgB4jU5TVWOl4v5CDoNVY1RSabUOZC14JhRSdmeKyBVRuCLJFO2B8kZFXHhqcnaHzKTPk2Q5gdlj1PVPqQlaeq2dXttsTQgNgeZpAkCS4XljEiuYk4by4XIyWfSpuaCWGhxhuxTTjb/uHS2DVZhiczxMymeUbvTpKY5TpbzVziUUBPzaejUNTSkJtkbqxk4F5FB8YnqvB8X5vIyoaB2cSVNRy/H6DT7TgtqMXwFOXIq0+Q7D1QSH2yNnuYgPyVkqJ2n3aaawUtKktDwIEmfVaMF5FTQKqmq5rsc7sjjKsmKW626RgOy9vpqUEW1MWBvwayGUw/iGuRYndXylfC1wmQyblm4QvazIpZMGeS2AcEPWOS2b1tNxZY2B6oYNgH/uc2k8Room6rv0WZRrQd9KaDzUjdBACkzFLicDwtbE7BbPSDnJugkbqtrHXvZHFo5aOJ23HkUTMRmta/LarBalPM2dN36DcBJ4Ab7JBQIwfQeOHbeBLsbl5WJJOPzgeMW0MF+gSPpDvKRSa4BDzOxHjOqFKbX7WFqa1Ouhv18Eq2n6nHqto6nv9hTG3z+52+DO0Wc87vvsdkE//kQBLoZ3Obu2/l/+C2N6wLttVQ4GB+tPjzK5Qe+eOcol7MIcJrezsFX7OP3WnwQcPUPAUvwVIhgd+iZYxxUPD5f0XbPRy6+Pzd35Es/c4qGA8d3X7u/F0FsBgd0q+W2Dm3bxYHLHgand8m77m47rAhbiTue5cgZ0ByukFglT6kQGqPR0WD8vRi8j/cAFpi2zfm24tzpYCJePP1FuY8GT/NwGnZKDmz9k+m2rO4MeP6Rtq3+o2il5RYDSLch59EHbn3oEv6yxLsR5K94KdKFSTupXUzIMc78DfzoxcH2hFqJ9JHh1RuGN9F0ytQhrcX/c3WZq80xCtLzFzG+uqIii+6OiuCR5p2brTbeMZySHeN484rr6s/P5udZ1v/d15gF7kHGdqu/KpwV2J+5jre6L9fL9Xq1XJef7pfz4/Fv44jCkQ==
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Re: [2.0.23] Crash saving, LogisticSection check fails (LogisticPointFilters::save)

Post by rojcowles »

I think I may have this too. I was hands off keyboard while landed on Gleba while a few space platform were on-route.

Didn't notice if Auto Save was in progress as I was looking away from the screen at the moment
stuff
Attachments
_autosave2.tmp.zip
Autosave that was in-progess (??) when the crash occured
(25.81 MiB) Downloaded 202 times
_autosave1.zip
Previous autosave
(26.9 MiB) Downloaded 214 times
factorio-dump-current.dmp
DMP file
(1.04 MiB) Downloaded 209 times
factorio-current.log
Current log
(11.19 KiB) Downloaded 213 times
Rseding91
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Re: [2.0.23] Crash saving, LogisticSection check fails (LogisticPointFilters::save) MR

Post by Rseding91 »

Thanks for the report(s), this is now fixed for 2.0.25.
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Re: [Rseding91] [2.0.23] Crash saving, LogisticSection check fails (LogisticPointFilters::save) MR

Post by Techjar »

I know this is already fixed for the next release, but for anyone encountering this issue in the meantime, I found that exporting and reimporting the affected blueprint fixes whatever weird crash-causing state it's in.
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Re: [Rseding91] [2.0.23] Crash saving, LogisticSection check fails (LogisticPointFilters::save) MR

Post by IronGremlin »

Guessing this case was also fixed, but as an FYI, this can also be reproduced by just -copying- the space platform - Even if you've already pasted the platform, simply having it in the undo buffer seems to be enough to trigger the crash.
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