Overview of all circuit networks

Don't know how to use a machine? Looking for efficient setups? Stuck in a mission?
qwr
Inserter
Inserter
Posts: 22
Joined: Wed Jul 07, 2021 4:00 am
Contact:

Overview of all circuit networks

Post by qwr »

Every time I make a new circuit network it gets assigned a new network number, like 12. Is there a way to view all networks I've ever made? Even if I connect a wire and then disconnect it, so the network disappears, it still seems like it's counted somewhere.
jaylawl
Fast Inserter
Fast Inserter
Posts: 175
Joined: Sat Nov 23, 2024 10:14 am
Contact:

Re: Overview of all circuit networks

Post by jaylawl »

I assume that only tracking the number for the latest network created has benefits over keeping track of which numbers are available to assign for circuit networks. Seems sensible and more performant programmatically. However that is just my assumption.
Tertius
Smart Inserter
Smart Inserter
Posts: 1084
Joined: Fri Mar 19, 2021 5:58 pm
Contact:

Re: Overview of all circuit networks

Post by Tertius »

There is no such overview and no history. If it comes to the number, it's just a counter that increments as soon as a new network is created and never decremented. Old numbers are never recycled. In my test sandbox, I have numbers > 16000 as far as I remember.
qwr
Inserter
Inserter
Posts: 22
Joined: Wed Jul 07, 2021 4:00 am
Contact:

Re: Overview of all circuit networks

Post by qwr »

Tertius wrote: Sun Dec 08, 2024 6:41 pm There is no such overview and no history. If it comes to the number, it's just a counter that increments as soon as a new network is created and never decremented. Old numbers are never recycled. In my test sandbox, I have numbers > 16000 as far as I remember.
That's a shame. it would be a cool overview screen, like the Logistic networks map
Tertius
Smart Inserter
Smart Inserter
Posts: 1084
Joined: Fri Mar 19, 2021 5:58 pm
Contact:

Re: Overview of all circuit networks

Post by Tertius »

Such an overview would probably be a complete mess. It's not clear what useful info you get from out of it. Do you know how many circuit networks you actually have? I guess way more than you think (either you're using none, in this case you wouldn't ask, or you're using a huge number of). If you use circuits, for example to compute and set the train limit of a station, you have 4-5 or even more distinct circuit networks around the 3-4 combinators for each station. And how many stations do you have? 10, or 20? They multiply. If you connect the output of a combinator with the input of a second combinator, that's its own circuit. Do you really want to show every tiny part of a bigger contraption? A madzuri chest loader/unloader - one circuit network per inserter plus a few more. For 4 wagon trains with 4 buffer chests, that's 4*4=16 networks alone for the inserter+chest connections.

All these networks don't have names. They are numbered from #1 to #34573. And if you name one of them, the name is gone if you split or merge it, so it gets new numbers.
qwr
Inserter
Inserter
Posts: 22
Joined: Wed Jul 07, 2021 4:00 am
Contact:

Re: Overview of all circuit networks

Post by qwr »

Tertius wrote: Sun Dec 08, 2024 10:02 pm Such an overview would probably be a complete mess. It's not clear what useful info you get from out of it. Do you know how many circuit networks you actually have? I guess way more than you think (either you're using none, in this case you wouldn't ask, or you're using a huge number of).
12 exactly. Although it's really more like 3 not counting the empty networks.
Post Reply

Return to “Gameplay Help”