Varying Quality Localisation

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ArchEzekiel
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Varying Quality Localisation

Post by ArchEzekiel »

I have a modding API suggestion for item and building dynamic quality naming schemes. As of now the name of a quality is defined by the QualityPrototype's localised name, and there is no way to have it vary between different items. I know it has been previously suggested that there is a way to have varying quality names for different items, and I think the way that would make sense is to introduce a new field for item and building prototypes that is named and used like

Code: Select all

localised_quality = {{[quality_level], [localised_text]}, {2, "example.heavy_plated"}}
and if an item doesnt have this field, then it defaults to the localised name of that quality (ie. 2 is rare)

I hope you consider this suggestion and thank you for your time.
curiosity
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Re: Varying Quality Localisation

Post by curiosity »

If you knew that it has been suggested already, why did you make a second thread?
ArchEzekiel
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Re: Varying Quality Localisation

Post by ArchEzekiel »

Because I searched for it, couldn't find it, and only knew it had been suggested by word of mouth, which meant I wasn't sure if it was on the forums or not
protocol_1903
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Re: Varying Quality Localisation

Post by protocol_1903 »

+1
If you need to reach me, message me on discord.

I make qol mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
If you have a mod idea, I can look into it.
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