FYI,
I see the following when the game loads up
Here are my mods
Here is the log file
0.000 2024-12-08 08:09:22; Factorio 2.0.23 (build 80769, win64, steam, space-age)
0.000 Operating system: Windows 10 (build 19045)
0.000 Initializing Steam API.
0.001 Program arguments: "F:\SteamGames\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Config path: C:/Users/jonpfl/AppData/Roaming/Factorio/config/config.ini
0.001 Read data path: F:/SteamGames/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/jonpfl/AppData/Roaming/Factorio [67113/227889MB]
0.001 Binaries path: F:/SteamGames/steamapps/common/Factorio/bin
0.010 System info: [CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz, 8 cores, RAM: 6771/16335 MB, page: 10158/19286 MB, virtual: 4345/134217727 MB, extended virtual: 0 MB]
0.034 Memory info:
0.034 [0]: 0420 DDR3 2133 2OZ 8192 MB 1600 MHz 1.5 v
0.034 [1]: 0420 DDR3 2133 2OZ 8192 MB 1600 MHz 1.5 v
0.041 Info ModManager.cpp:255: Found duplicate mod ChangeMapSettings, using higher version (5.0.2 > 5.0.1).
0.042 Info ModManager.cpp:255: Found duplicate mod ChangeMapSettings, using higher version (6.0.0 > 5.0.2).
0.055 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
0.108 Video driver: windows
0.108 Available displays: 1
0.108 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.150 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
0.151 Verbose GraphicsInterfaceDX11.cpp:267: DXGI 1.5 detected, Allow tearing is supported
0.153 Adapter [0]: NVIDIA GeForce GTX 970 {10de-13c2} (32.0.15.6109)
0.156 Adapter [1]: Microsoft Basic Render Driver {1414-8c} (10.0.19041.4355)
0.431 Initialised Direct3D[0]: NVIDIA GeForce GTX 970; id: 10de-13c2; driver: nvldumdx.dll 32.0.15.6109
0.431 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.431 [Local Video Memory] Budget: 3426MB, CurrentUsage: 18MB, Reservation: 0/1813MB
0.431 [Non-Local Vid.Mem.] Budget: 7503MB, CurrentUsage: 1MB, Reservation: 0/3879MB
0.431 Tiled resources: Tier 2
0.431 Unified Memory Architecture: No
0.431 BGR 565 Supported: Yes
0.431 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.432 Graphics settings preset: very-high
0.432 Dedicated video memory size 4030 MB
0.481 Desktop composition is active.
0.481 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
0.481 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
0.527 [Audio] Driver:wasapi, Device:Speakers (Realtek High Definition Audio), Depth:16, Frequency:44100, Channels:2, Interpolation:linear
0.715 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
0.715 Info ModManager.cpp:434: FeatureFlag freezing = true
0.715 Info ModManager.cpp:434: FeatureFlag quality = true
0.715 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
0.715 Info ModManager.cpp:434: FeatureFlag segmented-units = true
0.715 Info ModManager.cpp:434: FeatureFlag space-travel = true
0.715 Info ModManager.cpp:434: FeatureFlag spoiling = true
0.715 Verbose PipelineStateObject.cpp:104: Time to load shaders: 0.000032 seconds.
0.717 Loading mod settings repair-from-vehicle 0.1.3 (settings.lua)
0.718 Loading mod settings squeak-through-2 0.1.2 (settings.lua)
0.719 Loading mod settings calculator-ui 2.0.1 (settings.lua)
0.719 Loading mod settings car-finder 2.0.0 (settings.lua)
0.720 Loading mod settings DiscoScience 2.0.2 (settings.lua)
0.720 Loading mod settings Fluid-level-indicator 0.9.7 (settings.lua)
0.721 Loading mod settings Gun_Turret_Alerts 2.0.7 (settings.lua)
0.721 Loading mod settings informatron 0.4.0 (settings.lua)
0.722 Loading mod settings Tree_XRay 1.0.6 (settings.lua)
0.722 Loading mod settings BottleneckLite 1.3.2 (settings.lua)
0.723 Loading mod settings circuit_visualizer 2.0.2 (settings.lua)
0.723 Loading mod settings solar-calc 0.5.52 (settings.lua)
0.724 Loading mod settings visible-planets 1.2.6 (settings.lua)
0.728 Loading mod core 0.0.0 (data.lua)
0.757 Loading mod base 2.0.23 (data.lua)
0.960 Loading mod repair-from-vehicle 0.1.3 (data.lua)
0.974 Loading mod bullet-trails 0.7.1 (data.lua)
0.990 Loading mod calculator-ui 2.0.1 (data.lua)
1.002 Loading mod car-finder 2.0.0 (data.lua)
1.013 Loading mod DiscoScience 2.0.2 (data.lua)
1.025 Loading mod EditMapSettings 0.1.5 (data.lua)
1.039 Loading mod elevated-rails 2.0.23 (data.lua)
1.069 Loading mod flib 0.15.0 (data.lua)
1.081 Loading mod Fluid-level-indicator 0.9.7 (data.lua)
1.095 Loading mod Gun_Turret_Alerts 2.0.7 (data.lua)
1.109 Loading mod informatron 0.4.0 (data.lua)
1.121 Loading mod quality 2.0.23 (data.lua)
1.142 Loading mod Tree_XRay 1.0.6 (data.lua)
1.156 Loading mod circuit_visualizer 2.0.2 (data.lua)
1.169 Loading mod solar-calc 0.5.52 (data.lua)
1.180 Loading mod space-age 2.0.23 (data.lua)
1.589 Loading mod hd_planets 2.0.6 (data.lua)
1.616 Loading mod visible-planets 1.2.6 (data.lua)
1.640 Loading mod base 2.0.23 (data-updates.lua)
1.660 Loading mod bullet-trails 0.7.1 (data-updates.lua)
1.680 Loading mod quality 2.0.23 (data-updates.lua)
1.706 Loading mod Tree_XRay 1.0.6 (data-updates.lua)
1.753 Loading mod space-age 2.0.23 (data-updates.lua)
1.773 Loading mod squeak-through-2 0.1.2 (data-final-fixes.lua)
1.796 Loading mod BottleneckLite 1.3.2 (data-final-fixes.lua)
1.818 Loading mod visible-planets 1.2.6 (data-final-fixes.lua)
1.819 Script @__visible-planets__/data_stuff/sprite_prototypes.lua:12: Adding visible-planets for location nauvis
1.819 Script @__visible-planets__/data_stuff/sprite_prototypes.lua:12: Adding visible-planets for location vulcanus
1.819 Script @__visible-planets__/data_stuff/sprite_prototypes.lua:12: Adding visible-planets for location gleba
1.819 Script @__visible-planets__/data_stuff/sprite_prototypes.lua:12: Adding visible-planets for location fulgora
1.819 Script @__visible-planets__/data_stuff/sprite_prototypes.lua:12: Adding visible-planets for location aquilo
1.819 Script @__visible-planets__/data_stuff/sprite_prototypes.lua:33: Skipping visible-planets for location space-location-unknown because it is in the blacklist.
1.819 Script @__visible-planets__/data_stuff/sprite_prototypes.lua:9: Skipping visible-planets for location solar-system-edge because it has no sprite. (starmap_icon_size or icon_size missing)
1.819 Script @__visible-planets__/data_stuff/sprite_prototypes.lua:12: Adding visible-planets for location shattered-planet
1.953 Checksum for core: 2271797277
1.953 Checksum of base: 2653859856
1.953 Checksum of repair-from-vehicle: 2676540459
1.953 Checksum of squeak-through-2: 1101572755
1.953 Checksum of bullet-trails: 3844283971
1.953 Checksum of calculator-ui: 524243340
1.953 Checksum of car-finder: 1120809659
1.953 Checksum of DiscoScience: 2222660218
1.953 Checksum of EditMapSettings: 3754808477
1.953 Checksum of elevated-rails: 2929976872
1.953 Checksum of flib: 2235140407
1.953 Checksum of Fluid-level-indicator: 3071736075
1.953 Checksum of Gun_Turret_Alerts: 2791151515
1.953 Checksum of informatron: 1824090339
1.953 Checksum of quality: 1943953612
1.953 Checksum of Tree_XRay: 871000487
1.953 Checksum of BottleneckLite: 310795685
1.953 Checksum of circuit_visualizer: 529896208
1.953 Checksum of puppy-vehicle-fuel-ui: 0
1.953 Checksum of solar-calc: 1750751702
1.953 Checksum of space-age: 3216146193
1.953 Checksum of hd_planets: 3932945597
1.953 Checksum of visible-planets: 3764850327
2.385 Prototype list checksum: 1661433986
2.391 Verbose ModManager.cpp:633: Time to load mods: 1.6753
2.467 Loading sounds...
2.807 Info PlayerData.cpp:68: Local player-data.json unavailable
2.807 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1733663124
2.809 Post-data load graphics options: [Light occlusion: YES]
3.205 Initial atlas bitmap size is 16384
3.226 Created an atlas bitmap (size 16384x16380) [none]
3.248 Created an atlas bitmap (size 16384x16384) [none]
3.294 Created an atlas bitmap (size 16384x16380) [none]
3.299 Created an atlas bitmap (size 16384x15336) [none]
3.301 Created an atlas bitmap (size 16384x8392) [decal]
3.312 Created an atlas bitmap (size 16384x16384) [low-object]
3.312 Created an atlas bitmap (size 4096x1088) [low-object]
3.313 Created an atlas bitmap (size 16384x13440) [corpse-decay]
3.315 Created an atlas bitmap (size 16384x5596) [none]
3.315 Created an atlas bitmap (size 1676x79) [not-compressed]
3.317 Created an atlas bitmap (size 8192x6112) [mipmap, linear-minification, linear-magnification, linear-mip-level]
3.327 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
3.328 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
3.329 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
3.329 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
3.330 Created an atlas bitmap (size 8192x2576) [mipmap]
3.330 Created an atlas bitmap (size 2048x1520) [mipmap]
3.331 Created an atlas bitmap (size 4096x3152) [mipmap]
3.331 Created an atlas bitmap (size 4096x3152) [mipmap]
3.331 Created an atlas bitmap (size 4096x3152) [mipmap]
3.338 Created an atlas bitmap (size 16384x10000) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
3.339 Created an atlas bitmap (size 16384x6120) [alpha-mask]
3.361 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
3.369 Created an atlas bitmap (size 16384x16372) [shadow, linear-magnification, alpha-mask]
3.370 Created an atlas bitmap (size 16384x8376) [shadow, linear-magnification, alpha-mask]
3.371 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
3.371 Created an atlas bitmap (size 2048x520) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
3.447 Verbose PipelineStateObject.cpp Time to load shaders in background: 2.731015 seconds.
3.447 Loading 3D bitmaps.
3.462 Verbose TextureProcessor.cpp GPU accelerated compression test: Time 4.797 ms; YCoCg_DXT PSNR: 35.83, BC3 PSNR: 33.82
3.462 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
3.483 Parallel sprite loader initialized (threads: 7, bitmaps: 8305)
Game crash upon startup
Re: Game crash upon startup
Never mind, I removed "Disco science" and it loads.
Thx
jonpfl
Thx
jonpfl
Re: Game crash upon startup
That log does not show any crashes and there is no save file provided. Moving to pending.