Mac log:
Code: Select all
0.001 2024-12-07 20:30:20; Factorio 2.0.23 (build 80769, mac-arm64, steam, space-age)
0.001 Operating system: macOS 15.1.1
0.000 Initializing Steam API.
0.001 Program arguments: "/Users/daniel/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio"
0.002 Config path: /Users/daniel/Library/Application Support/factorio/config/config.ini
0.002 Read data path: /Users/daniel/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
0.002 Write data path: /Users/daniel/Library/Application Support/factorio [61785/948584MB]
0.002 Binaries path: /Users/daniel/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents
0.069 System info: [CPU: arm64, 12 cores, RAM: 32768 MB]
0.071 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: false] [Screen: 255] [Special: lmW] [Lang: en]
0.304 Video driver: cocoa
0.304 Available displays: 1
0.304 [0]: 0 - {[0,0], 1728x1117, SDL_PIXELFORMAT_ARGB8888, 120Hz, 0x0001(0x01)}
1.267 Initialised OpenGL:[0] Apple M2 Pro; driver: 4.1 Metal - 89.3
1.267 [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO, ARB_pipeline_statistics_query:NO, ARB_gl_spirv:NO, ARB_ES2_compatibility:yes
1.267 [Version] 4.1
1.267 Graphics settings preset: very-high
1.267 Dedicated video memory size 21845 MB (detected from Apple M2 Pro; VendorID: 0x1027f00)
1.279 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
1.279 [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
1.408 [Audio] Driver:coreaudio, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
1.521 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
1.521 Info ModManager.cpp:434: FeatureFlag freezing = true
1.521 Info ModManager.cpp:434: FeatureFlag quality = true
1.521 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
1.521 Info ModManager.cpp:434: FeatureFlag segmented-units = true
1.521 Info ModManager.cpp:434: FeatureFlag space-travel = true
1.521 Info ModManager.cpp:434: FeatureFlag spoiling = true
1.653 Loading mod core 0.0.0 (data.lua)
1.670 Loading mod base 2.0.23 (data.lua)
1.815 Loading mod elevated-rails 2.0.23 (data.lua)
1.843 Loading mod quality 2.0.23 (data.lua)
1.858 Loading mod space-age 2.0.23 (data.lua)
2.166 Loading mod base 2.0.23 (data-updates.lua)
2.176 Loading mod quality 2.0.23 (data-updates.lua)
2.188 Loading mod space-age 2.0.23 (data-updates.lua)
2.241 Checksum for core: 2271797277
2.241 Checksum of base: 2653859856
2.241 Checksum of elevated-rails: 2929976872
2.241 Checksum of quality: 1943953612
2.241 Checksum of space-age: 3216146193
2.453 Prototype list checksum: 1564524375
2.480 Loading sounds...
3.018 Info PlayerData.cpp:68: Local player-data.json unavailable
3.019 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1733631888
3.022 Post-data load graphics options: [Light occlusion: YES]
3.298 Initial atlas bitmap size is 16384
3.305 Created an atlas bitmap (size 16384x16372) [none]
3.315 Created an atlas bitmap (size 16384x16376) [none]
3.328 Created an atlas bitmap (size 16384x16372) [none]
3.328 Created an atlas bitmap (size 16384x15416) [none]
3.328 Created an atlas bitmap (size 16384x8376) [decal]
3.331 Created an atlas bitmap (size 16384x16384) [low-object]
3.331 Created an atlas bitmap (size 4096x1120) [low-object]
3.331 Created an atlas bitmap (size 16384x13472) [corpse-decay]
3.331 Created an atlas bitmap (size 16384x5580) [none]
3.331 Created an atlas bitmap (size 1676x79) [not-compressed]
3.331 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level]
3.334 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
3.334 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
3.334 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
3.334 Created an atlas bitmap (size 4096x3088) [smoke, mipmap, linear-minification, linear-magnification]
3.334 Created an atlas bitmap (size 8192x2576) [mipmap]
3.334 Created an atlas bitmap (size 2048x1520) [mipmap]
3.334 Created an atlas bitmap (size 4096x3152) [mipmap]
3.334 Created an atlas bitmap (size 4096x3152) [mipmap]
3.334 Created an atlas bitmap (size 4096x3152) [mipmap]
3.334 Created an atlas bitmap (size 8192x3808) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
3.334 Created an atlas bitmap (size 16384x6120) [alpha-mask]
3.346 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
3.352 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
3.352 Created an atlas bitmap (size 16384x8376) [shadow, linear-magnification, alpha-mask]
3.352 Created an atlas bitmap (size 8192x2336) [shadow, mipmap, linear-magnification, alpha-mask]
3.352 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
3.352 Loading 3D bitmaps.
3.368 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 36.09, BC3 PSNR: 33.82
3.371 Parallel sprite loader initialized (threads: 11, bitmaps: 8229)
24.125 Sprites loaded
24.156 Generated mipmaps (4) for atlas [5] of size 16384x16384
24.159 Generated mipmaps (4) for atlas [6] of size 4096x1120
24.163 Generated mipmaps (3) for atlas [10] of size 8192x6096
24.180 Generated mipmaps (3) for atlas [11] of size 16384x16320
24.188 Generated mipmaps (3) for atlas [12] of size 16384x4832
24.191 Generated mipmaps (3) for atlas [13] of size 8192x3872
24.194 Generated mipmaps (3) for atlas [14] of size 4096x3088
24.242 Generated mipmaps (3) for atlas [15] of size 8192x2576
24.245 Generated mipmaps (3) for atlas [16] of size 2048x1520
24.247 Generated mipmaps (3) for atlas [17] of size 4096x3152
24.275 Generated mipmaps (3) for atlas [18] of size 4096x3152
24.278 Generated mipmaps (3) for atlas [19] of size 4096x3152
24.323 Generated mipmaps (5) for atlas [20] of size 8192x3808
24.327 Generated mipmaps (3) for atlas [25] of size 8192x2336
24.346 Custom mipmaps uploaded (3203)
24.359 Video memory usage: 3556.48 MB (Atlases: 3426.18 MB, Textures: 130.30 MB)
24.462 Factorio initialised
24.465 Steam Storage Quota: 23561/23841
29.014 Loading map /Users/daniel/Library/Application Support/factorio/saves/_autosave3.tmp.zip: 19320832 bytes.
29.117 Error AppManagerStates.cpp:1648: Opening zip /Users/daniel/Library/Application Support/factorio/saves/_autosave3.tmp.zip failed: I/O error
36.052 Loading map /Users/daniel/Library/Application Support/factorio/saves/SpaceAgeDontCorruptMySaveMan.zip: 20031461 bytes.
36.075 Loading level.dat: 50509834 bytes.
36.078 Info Scenario.cpp:178: Map version 2.0.23-0
36.448 Loading blueprint storage: Local timestamp -1, Cloud timestamp 1733294453
36.451 Loading script.dat: 1222 bytes.
36.453 Checksum for script __level__/control.lua: 1487321736
140.317 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
140.587 Info AppManagerStates.cpp:2095: Saving finished
261.284 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
Factorio crashed. Generating symbolized stacktrace, please wait ...
src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
src/Util/StacktraceToStream.cpp (60): printStacktraceToStream
src/Util/Logger.cpp (334): writeStacktrace
src/Util/Logger.cpp (379): logStacktrace
src/Util/Logging.cpp (58): logStackTrace
src/Util/Logging.cpp (103): logAndAbortOrThrow
src/Util/Logging.cpp (95): logAndAbortOrThrow
src/Util/ReleaseAssert.cpp (7): ReleaseAssertFailed
src/Logistics/LogisticSection.cpp (72): save
src/Util/SerialiserHelper.hpp (307): save<LogisticSection>
src/Util/SerialiserHelper.hpp (130): saveVector<std::__1::vector<LogisticSection, std::__1::allocator<LogisticSection> > >
src/Util/SerialiserHelper.hpp (151): saveValue<LogisticSection>
src/Util/SerialiserHelper.hpp (309): save<std::__1::vector<LogisticSection, std::__1::allocator<LogisticSection> > >
src/Map/MapSerialiser.hpp (54): operator<<<std::__1::vector<LogisticSection, std::__1::allocator<LogisticSection> > >
src/Logistics/LogisticSections.cpp (34): save
src/Util/SerialiserHelper.hpp (307): save<CompiledLogisticFilters>
src/Map/MapSerialiser.hpp (54): operator<<<CompiledLogisticFilters>
src/Logistics/LogisticPointFilters.cpp (51): save
src/Logistics/LogisticPoint.cpp (164): save
src/Util/SerialiserHelper.hpp (307): save<LogisticPoint>
src/Map/MapSerialiser.hpp (54): operator<<<LogisticPoint>
src/Util/SerialiserHelper.hpp (323): saveOptional<UniquePointer<LogisticPoint, SimpleDeleter<LogisticPoint>, true> >
src/Map/MapSerialiser.hpp (47): saveOptional<UniquePointer<LogisticPoint, SimpleDeleter<LogisticPoint>, true> >
src/Entity/LogisticContainer.cpp (99): save
src/Blueprint/BlueprintEntities.cpp (113): save
src/Blueprint/BlueprintEntities.cpp (343): save
src/Util/SerialiserHelper.hpp (307): save<BlueprintEntities>
src/Map/MapSerialiser.hpp (54): operator<<<BlueprintEntities>
src/Blueprint/Blueprint.cpp (300): saveReal
src/Blueprint/Blueprint.cpp (256): save
src/Item/ItemStack.cpp (118): save
src/Util/SerialiserHelper.hpp (307): save<ItemStack>
src/Util/SerialiserHelper.hpp (186): saveValue<ItemStack>
src/Util/SerialiserHelper.hpp (309): save<std::__1::deque<ItemStack, std::__1::allocator<ItemStack> > >
src/Map/MapSerialiser.hpp (54): operator<<<std::__1::deque<ItemStack, std::__1::allocator<ItemStack> > >
src/ClipboardQueue.cpp (17): save
src/Util/SerialiserHelper.hpp (307): save<ClipboardQueue>
src/Map/MapSerialiser.hpp (54): operator<<<ClipboardQueue>
src/Player.cpp (361): save
src/Map/Map.cpp (1182): save
src/Scenario/Scenario.cpp (1036): saveMap
src/Scenario/Scenario.cpp (931): saveAs
src/Scenario/ParallelScenarioSaver.cpp (125): doSave
/opt/libcxx16-macos10.10-11.0/lib/../include/c++/v1/__functional/invoke.h (394): __invoke<void (*)(ParallelScenarioSaver *), ParallelScenarioSaver *>
/opt/libcxx16-macos10.10-11.0/lib/../include/c++/v1/thread (282): __thread_execute<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (*)(ParallelScenarioSaver *), ParallelScenarioSaver *, 2UL>
/opt/libcxx16-macos10.10-11.0/lib/../include/c++/v1/thread (293): __thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (*)(ParallelScenarioSaver *), ParallelScenarioSaver *> >
0x18aef72e3
Stack trace logging done
263.544 Error LogisticSection.cpp:72: this->filters.empty() || !output.savingBlueprint || this->filters.back() was not true
263.544 Error CrashHandler.cpp:643: Received 6
Logger::writeStacktrace skipped.
263.544 Error CrashHandler.cpp:190: Map tick at moment of crash: 16336801
263.544 Uploading log file
263.602 Info SystemUtil.cpp:871: Started /Users/daniel/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio; trampoline PID: 39212
263.602 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Code: Select all
0.000 2024-12-07 20:48:39; Factorio 2.0.23 (build 80769, linux64, steam, space-age)
0.000 Operating system: Linux
0.000 Initializing Steam API.
0.000 Program arguments: "/home/daniel/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio"
0.000 Config path: /home/daniel/.factorio/config/config.ini
0.000 Read data path: /home/daniel/.local/share/Steam/steamapps/common/Factorio/data
0.000 Write data path: /home/daniel/.factorio [1667834/1906703MB]
0.000 Binaries path: /home/daniel/.local/share/Steam/steamapps/common/Factorio/bin
0.004 System info: [CPU: 13th Gen Intel(R) Core(TM) i9-13900K, 32 cores, RAM: 128549 MB]
0.004 Environment: DISPLAY=:0 WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=<unset> XDG_SESSION_DESKTOP=i3 XDG_CURRENT_DESKTOP=i3 SDL_VIDEODRIVER=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
0.004 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
0.487 Video driver: x11
0.487 Available displays: 2
0.487 [0]: 27GL850 27" - {[1447,0], 2560x1440, SDL_PIXELFORMAT_RGB888, 144Hz}
0.487 [1]: LG HDR 4K 27" - {[0,0], 2160x3840, SDL_PIXELFORMAT_RGB888, 60Hz}
0.670 Initialised OpenGL:[1] NVIDIA GeForce RTX 4080 SUPER/PCIe/SSE2; driver: 3.3.0 NVIDIA 565.57.01
0.670 [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes, ARB_pipeline_statistics_query:yes, ARB_gl_spirv:yes, ARB_ES2_compatibility:yes
0.670 [Version] 3.3
0.670 Graphics settings preset: very-high
0.670 Dedicated video memory size 16376 MB
0.677 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
0.677 [Max threads (load/render): 32/32] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
0.688 [Audio] Driver:pulseaudio, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
0.748 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
0.748 Info ModManager.cpp:434: FeatureFlag freezing = true
0.748 Info ModManager.cpp:434: FeatureFlag quality = true
0.748 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
0.748 Info ModManager.cpp:434: FeatureFlag segmented-units = true
0.748 Info ModManager.cpp:434: FeatureFlag space-travel = true
0.748 Info ModManager.cpp:434: FeatureFlag spoiling = true
0.758 Loading mod core 0.0.0 (data.lua)
0.768 Loading mod base 2.0.23 (data.lua)
0.831 Loading mod elevated-rails 2.0.23 (data.lua)
0.842 Loading mod quality 2.0.23 (data.lua)
0.847 Loading mod space-age 2.0.23 (data.lua)
0.942 Loading mod base 2.0.23 (data-updates.lua)
0.950 Loading mod quality 2.0.23 (data-updates.lua)
0.959 Loading mod space-age 2.0.23 (data-updates.lua)
1.002 Checksum for core: 2271797277
1.002 Checksum of base: 2653859856
1.002 Checksum of elevated-rails: 2929976872
1.002 Checksum of quality: 1943953612
1.002 Checksum of space-age: 3216146193
1.215 Prototype list checksum: 1564524375
1.249 Loading sounds...
1.365 Info PlayerData.cpp:68: Local player-data.json unavailable
1.365 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1733631888
1.365 Post-data load graphics options: [Light occlusion: YES]
1.504 Initial atlas bitmap size is 16384
1.513 Created an atlas bitmap (size 16384x16384) [none]
1.523 Created an atlas bitmap (size 16384x16384) [none]
1.538 Created an atlas bitmap (size 16384x16384) [none]
1.538 Created an atlas bitmap (size 16384x15420) [none]
1.538 Created an atlas bitmap (size 16384x8392) [decal]
1.540 Created an atlas bitmap (size 16384x16384) [low-object]
1.541 Created an atlas bitmap (size 4096x1088) [low-object]
1.541 Created an atlas bitmap (size 16384x13456) [corpse-decay]
1.541 Created an atlas bitmap (size 16384x5596) [none]
1.541 Created an atlas bitmap (size 1676x79) [not-compressed]
1.541 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level]
1.545 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
1.545 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
1.545 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
1.545 Created an atlas bitmap (size 4096x3088) [smoke, mipmap, linear-minification, linear-magnification]
1.545 Created an atlas bitmap (size 8192x2576) [mipmap]
1.545 Created an atlas bitmap (size 2048x1520) [mipmap]
1.546 Created an atlas bitmap (size 4096x3152) [mipmap]
1.546 Created an atlas bitmap (size 4096x3152) [mipmap]
1.546 Created an atlas bitmap (size 4096x3152) [mipmap]
1.546 Created an atlas bitmap (size 8192x3808) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
1.547 Created an atlas bitmap (size 16384x6120) [alpha-mask]
1.560 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
1.563 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
1.563 Created an atlas bitmap (size 16384x8356) [shadow, linear-magnification, alpha-mask]
1.563 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
1.563 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
1.563 Loading 3D bitmaps.
1.568 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
1.595 Parallel sprite loader initialized (threads: 31, bitmaps: 8229)
10.058 Sprites loaded
10.070 Generated mipmaps (4) for atlas [5] of size 16384x16384
10.071 Generated mipmaps (4) for atlas [6] of size 4096x1088
10.075 Generated mipmaps (3) for atlas [10] of size 8192x6096
10.098 Generated mipmaps (3) for atlas [11] of size 16384x16320
10.105 Generated mipmaps (3) for atlas [12] of size 16384x4832
10.108 Generated mipmaps (3) for atlas [13] of size 8192x3872
10.110 Generated mipmaps (3) for atlas [14] of size 4096x3088
10.128 Generated mipmaps (3) for atlas [15] of size 8192x2576
10.129 Generated mipmaps (3) for atlas [16] of size 2048x1520
10.131 Generated mipmaps (3) for atlas [17] of size 4096x3152
10.141 Generated mipmaps (3) for atlas [18] of size 4096x3152
10.142 Generated mipmaps (3) for atlas [19] of size 4096x3152
10.162 Generated mipmaps (5) for atlas [20] of size 8192x3808
10.165 Generated mipmaps (3) for atlas [25] of size 8192x2352
10.172 Custom mipmaps uploaded (3203)
10.184 Video memory usage: 3557.22 MB (Atlases: 3426.92 MB, Textures: 130.30 MB)
10.219 Factorio initialised
10.224 Steam Storage Quota: 23561/23841
15.765 Loading map /home/daniel/.factorio/saves/SpaceAgeDontCorruptMySaveMan.zip: 20031461 bytes.
15.771 Loading level.dat: 50509834 bytes.
15.775 Info Scenario.cpp:178: Map version 2.0.23-0
16.120 Loading blueprint storage: Local timestamp 1733294453, Cloud timestamp 1733294453
16.122 Loading script.dat: 1222 bytes.
16.124 Checksum for script __level__/control.lua: 1487321736
95.297 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
Factorio crashed. Generating symbolized stacktrace, please wait ...
/tmp/factorio-build-hiOryp/src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
/tmp/factorio-build-hiOryp/src/Util/StacktraceToStream.cpp (60): Util::printStacktraceToStream(WriteStream&)
/tmp/factorio-build-hiOryp/src/Util/Logger.cpp (334): Logger::writeStacktrace(WriteStream*, StackTraceInfo*)
/tmp/factorio-build-hiOryp/src/Util/Logger.cpp (379): Logger::logStacktrace(StackTraceInfo*)
/tmp/factorio-build-hiOryp/src/Util/Logging.cpp (103): Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
/tmp/factorio-build-hiOryp/src/Util/Logging.cpp (95): Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, char const*, ...)
/tmp/factorio-build-hiOryp/src/Util/ReleaseAssert.cpp (7): ReleaseAssertFailed(char const*, unsigned int, char const*)
/tmp/factorio-build-hiOryp/src/Logistics/LogisticSection.cpp (72): LogisticSection::save(MapSerialiser&) const
/tmp/factorio-build-hiOryp/src/Util/SerialiserHelper.hpp (307): void SerialiserHelper<MapSerialiser>::save<LogisticSection>(MapSerialiser&, LogisticSection const&)
/tmp/factorio-build-hiOryp/src/Util/SerialiserHelper.hpp (130): void SerialiserHelper<MapSerialiser>::saveVector<std::vector<LogisticSection, std::allocator<LogisticSection> > >(MapSerialiser&, std::vector<LogisticSection, std::allocator<LogisticSection> > const&)
/tmp/factorio-build-hiOryp/src/Util/SerialiserHelper.hpp (151): void SerialiserHelper<MapSerialiser>::saveValue<LogisticSection>(MapSerialiser&, std::vector<LogisticSection, std::allocator<LogisticSection> > const&)
/tmp/factorio-build-hiOryp/src/Util/SerialiserHelper.hpp (309): void SerialiserHelper<MapSerialiser>::save<std::vector<LogisticSection, std::allocator<LogisticSection> > >(MapSerialiser&, std::vector<LogisticSection, std::allocator<LogisticSection> > const&)
/tmp/factorio-build-hiOryp/src/Map/MapSerialiser.hpp (54): MapSerialiser& MapSerialiser::operator<< <std::vector<LogisticSection, std::allocator<LogisticSection> > >(std::vector<LogisticSection, std::allocator<LogisticSection> > const&)
/tmp/factorio-build-hiOryp/src/Logistics/LogisticSections.cpp (34): LogisticSections::save(MapSerialiser&) const
/tmp/factorio-build-hiOryp/src/Util/SerialiserHelper.hpp (307): void SerialiserHelper<MapSerialiser>::save<CompiledLogisticFilters>(MapSerialiser&, CompiledLogisticFilters const&)
/tmp/factorio-build-hiOryp/src/Map/MapSerialiser.hpp (54): MapSerialiser& MapSerialiser::operator<< <CompiledLogisticFilters>(CompiledLogisticFilters const&)
/tmp/factorio-build-hiOryp/src/Logistics/LogisticPointFilters.cpp (51): LogisticPointFilters::save(MapSerialiser&) const
/tmp/factorio-build-hiOryp/src/Logistics/LogisticPoint.cpp (164): LogisticPoint::save(MapSerialiser&) const
/tmp/factorio-build-hiOryp/src/Util/SerialiserHelper.hpp (307): void SerialiserHelper<MapSerialiser>::save<LogisticPoint>(MapSerialiser&, LogisticPoint const&)
/tmp/factorio-build-hiOryp/src/Map/MapSerialiser.hpp (54): MapSerialiser& MapSerialiser::operator<< <LogisticPoint>(LogisticPoint const&)
/tmp/factorio-build-hiOryp/src/Util/SerialiserHelper.hpp (323): void SerialiserHelper<MapSerialiser>::saveOptional<UniquePointer<LogisticPoint, SimpleDeleter<LogisticPoint>, true> >(MapSerialiser&, UniquePointer<LogisticPoint, SimpleDeleter<LogisticPoint>, true> const&)
/tmp/factorio-build-hiOryp/src/Map/MapSerialiser.hpp (47): void MapSerialiser::saveOptional<UniquePointer<LogisticPoint, SimpleDeleter<LogisticPoint>, true> >(UniquePointer<LogisticPoint, SimpleDeleter<LogisticPoint>, true> const&)
/tmp/factorio-build-hiOryp/src/Entity/LogisticContainer.cpp (99): LogisticContainer::save(MapSerialiser&) const
/tmp/factorio-build-hiOryp/src/Blueprint/BlueprintEntities.cpp (113): BlueprintEntities::EntityData::save(MapSerialiser&) const
/tmp/factorio-build-hiOryp/src/Blueprint/BlueprintEntities.cpp (343): BlueprintEntities::save(MapSerialiser&) const
/tmp/factorio-build-hiOryp/src/Util/SerialiserHelper.hpp (307): void SerialiserHelper<MapSerialiser>::save<BlueprintEntities>(MapSerialiser&, BlueprintEntities const&)
/tmp/factorio-build-hiOryp/src/Map/MapSerialiser.hpp (54): MapSerialiser& MapSerialiser::operator<< <BlueprintEntities>(BlueprintEntities const&)
/tmp/factorio-build-hiOryp/src/Blueprint/Blueprint.cpp (300): Blueprint::saveReal(MapSerialiser&, Blueprint::Preview) const
/tmp/factorio-build-hiOryp/src/Blueprint/Blueprint.cpp (256): Blueprint::save(MapSerialiser&, NamedBool<InBlueprintLibraryTag>, Blueprint::Preview) const
/tmp/factorio-build-hiOryp/src/Item/ItemStack.cpp (118): ItemStack::save(MapSerialiser&) const
/tmp/factorio-build-hiOryp/src/Util/SerialiserHelper.hpp (307): void SerialiserHelper<MapSerialiser>::save<ItemStack>(MapSerialiser&, ItemStack const&)
/tmp/factorio-build-hiOryp/src/Util/SerialiserHelper.hpp (186): void SerialiserHelper<MapSerialiser>::saveValue<ItemStack>(MapSerialiser&, std::deque<ItemStack, std::allocator<ItemStack> > const&)
/tmp/factorio-build-hiOryp/src/Util/SerialiserHelper.hpp (309): void SerialiserHelper<MapSerialiser>::save<std::deque<ItemStack, std::allocator<ItemStack> > >(MapSerialiser&, std::deque<ItemStack, std::allocator<ItemStack> > const&)
/tmp/factorio-build-hiOryp/src/Map/MapSerialiser.hpp (54): MapSerialiser& MapSerialiser::operator<< <std::deque<ItemStack, std::allocator<ItemStack> > >(std::deque<ItemStack, std::allocator<ItemStack> > const&)
/tmp/factorio-build-hiOryp/src/ClipboardQueue.cpp (17): ClipboardQueue::save(MapSerialiser&) const
/tmp/factorio-build-hiOryp/src/Util/SerialiserHelper.hpp (307): void SerialiserHelper<MapSerialiser>::save<ClipboardQueue>(MapSerialiser&, ClipboardQueue const&)
/tmp/factorio-build-hiOryp/src/Map/MapSerialiser.hpp (54): MapSerialiser& MapSerialiser::operator<< <ClipboardQueue>(ClipboardQueue const&)
/tmp/factorio-build-hiOryp/src/Player.cpp (361): Player::save(MapSerialiser&) const
/tmp/factorio-build-hiOryp/src/Map/Map.cpp (1182): Map::save(MapSerialiser&, ProgressObserver*) const
/tmp/factorio-build-hiOryp/src/Scenario/Scenario.cpp (1036): Scenario::saveMap(SaveType, PackageWriter&, TargetSerialiser&, ProgressObserver*, bool&)
/tmp/factorio-build-hiOryp/src/Scenario/Scenario.cpp (931): Scenario::saveAs(Filesystem::Path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, Filesystem::Path const&, ProgressObserver*, SaveType)
/tmp/factorio-build-hiOryp/src/Scenario/ParallelScenarioSaver.cpp (125): ParallelScenarioSaver::doSave(ParallelScenarioSaver*)
/tmp/tmp.dlP10F34z6/objdir/../gcc-13.2.0/libstdc++-v3/src/c++11/thread.cc (104): execute_native_thread_routine
0x7e04a40b239c
0x7e04a413749b
0xffffffffffffffff
Stack trace logging done
96.249 Error LogisticSection.cpp:72: this->filters.empty() || !output.savingBlueprint || this->filters.back() was not true
96.249 Error CrashHandler.cpp:643: Received 6
Logger::writeStacktrace skipped.
96.249 Error CrashHandler.cpp:190: Map tick at moment of crash: 16329601
96.249 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
96.354 Error MessageDialog.cpp:53: Unable to show message dialog. SDL Error: [zenity reported error or failed to launch: 255]
96.354 Uploading log file
96.368 Info SystemUtil.cpp:871: Started /home/daniel/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio; trampoline PID: 123762