Quality items in rocket building in silo. Let them behave same way as labs using science
Moderator: ickputzdirwech
Quality items in rocket building in silo. Let them behave same way as labs using science
Having silo using any quality items to build. With higher quality it multiplies it's resource use same way, as science in labs.
Re: Quality items in rocket building in silo. Let them behave same way as labs using science
I'd prefer if it made a higher quality rocket instead, with higher quality rockets having higher capacity. Maybe even allow the mixing of rocket components, where each one contributes a different amount to the overall rocket. Like, normal quality rocket parts are obviously 1/50th of a ton each, so maybe uncommon could be 1/40th of a ton, and the overall capacity of the rocket would be the sum of it's parts. That way putting quality modules into the silo itself would also have an effect.
Re: Quality items in rocket building in silo. Let them behave same way as labs using science
+1, that would be much better than be stuck with normal rocket parts as everything else in the game moved towards quality.
Rocket silo would have a variable increase in the progression bar, based on the quality of the item.
I can see why they would not do it, as it would have situation where you have a rare lds but a normal blue chip.
But at the same time, we already have this on science labs, and it works just fine.
Or the alternative suggestion where you could set the quality of the rocket parts would also works
Rocket silo would have a variable increase in the progression bar, based on the quality of the item.
I can see why they would not do it, as it would have situation where you have a rare lds but a normal blue chip.
But at the same time, we already have this on science labs, and it works just fine.
Or the alternative suggestion where you could set the quality of the rocket parts would also works