Steps to Replicate:
1) Load the "Space Age Editor Stress Testing" save attached.
I have also attached the current log and the generated dump file.
The crash occurs whether the additional mods are present in the save or not; I saved a version without the mods on my non-steam 2.0.23 installation, this save is also attached with it's own dump and log file from attempting to load it in 2.0.24
[Klonan] [2.0.24] Crash loading save working in 2.0.23 "CargoStation.cpp:302: hatch was not true"
[Klonan] [2.0.24] Crash loading save working in 2.0.23 "CargoStation.cpp:302: hatch was not true"
- Attachments
-
- Space Age Editor Stress Testing - No Mods.zip
- Save with no non-SA mods
- (22.8 MiB) Downloaded 18 times
-
- factorio-dump-current.dmp
- Dump for crash with no non-SA mods
- (1.2 MiB) Downloaded 12 times
-
- factorio-current.log
- Log for crash with no non-SA mods
- (104.98 KiB) Downloaded 16 times
-
- factorio-dump-current.dmp
- Dump for crash with mods
- (1.3 MiB) Downloaded 12 times
-
- factorio-current.log
- Log for crash with mods
- (101.72 KiB) Downloaded 15 times
-
- Space Age Editor Stress Testing.zip
- Save with mods
- (22.99 MiB) Downloaded 16 times
Re: [Klonan] [2.0.24] Crash upon loading a save that works with 2.0.23
Hello,
Your platform legendary coal drop seems to have a missing/empty hatch somehow,
Do you know if you were doing anything out of the ordinary with this platform, the cargo bays or anything?
Your platform legendary coal drop seems to have a missing/empty hatch somehow,
Do you know if you were doing anything out of the ordinary with this platform, the cargo bays or anything?
Re: [Klonan] [2.0.24] Crash upon loading a save that works with 2.0.23
Has been a little while since I set that experiment up, but if I remember correctly I think I fast replaced the Space Platform Hub with a Rare quality one after creating it by clicking the "+ Add space Platform" and not changing the quality of the starter pack used and then the "Create" button that appears when in Editor mode.
That's the only thing that springs to mind, and I attempted to replicate that by creating a new save on 2.0.23 where I use the same steps as I described above and then attempt to load it in 2.0.24 but that save loaded fine.
That's the only thing that springs to mind, and I attempted to replicate that by creating a new save on 2.0.23 where I use the same steps as I described above and then attempt to load it in 2.0.24 but that save loaded fine.
Re: [Klonan] [2.0.24] Crash upon loading a save that works with 2.0.23
Thanks for the report. This is now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.