Platform: Macbook pro M1 pro
Mod:
base
elevated-rails
quality
space-age
Server: Red Name's Comfy Space Age
Description:
I was playing on the server for quite number of hours since space age release. There wasn't any desync or crash problem.
But in about 8 hrs ago, it comes to a state that the server desync following with client crash. So there is no desync log that I can provide.
The situation is only happen on this server. I can join other server and still working fine no crash / desync.
I tried many way trying to solve it:
1. removing mod folder
2. removing scenario folder
3. remove local blueprint-storage.dat / blueprint-storage-2.dat
But the situation doesn't solve. When joining the server the catch up bar stop at the center(likely 50%) and the client busy to freeze/keep loading spinning(mac style). By removing the bp file it does make some different, the catch up bar load a bit but then still freeze there.
And by constantly trying to get in again, it usually result in server desync ( in other player's eye seeing the chat ), but in my side it just load something and crash out.
Rare case I can get in but within like 30 seconds my client simply flash crash / freeze out. In the latest one I got a log on it.
Please help to see what the problem is on my side, while I can see other players still playing as usual.
Thank you.
[2.0.11] Desync into crash (Error ItemStack.cpp:127: Prototype doesn't exist)
[2.0.11] Desync into crash (Error ItemStack.cpp:127: Prototype doesn't exist)
- Attachments
-
- factorio-current.log
- (40.14 KiB) Downloaded 15 times
Re: [2.0.11][2.0.10]Multiplaying freeze up in "Catching up" or Flash Crash or Client keep busy
By flash crash it means factorio suddenly disappeared and a pop up saying factorio ended unexpectedly.
The UI showing the button to report to Apple but I guess that doesn't help.
Attached the log
The UI showing the button to report to Apple but I guess that doesn't help.
Attached the log
- Attachments
-
- crashlog.log
- (269.11 KiB) Downloaded 11 times
Re: [2.0.11] Desync into crash (Error ItemStack.cpp:127: Prototype doesn't exist)
Thanks for the report. I believe this desync was fixed in one of the more recent versions. We identified an engine issue that the scenario you were using exposed and fixed it.
If you want to get ahold of me I'm almost always on Discord.