[2.0.11] Desync into crash (Error ItemStack.cpp:127: Prototype doesn't exist)

Things that has been reported already before.
vvictor
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[2.0.11] Desync into crash (Error ItemStack.cpp:127: Prototype doesn't exist)

Post by vvictor »

Platform: Macbook pro M1 pro

Mod:
base
elevated-rails
quality
space-age

Server: Red Name's Comfy Space Age

Description:
I was playing on the server for quite number of hours since space age release. There wasn't any desync or crash problem.
But in about 8 hrs ago, it comes to a state that the server desync following with client crash. So there is no desync log that I can provide.

The situation is only happen on this server. I can join other server and still working fine no crash / desync.

I tried many way trying to solve it:
1. removing mod folder
2. removing scenario folder
3. remove local blueprint-storage.dat / blueprint-storage-2.dat

But the situation doesn't solve. When joining the server the catch up bar stop at the center(likely 50%) and the client busy to freeze/keep loading spinning(mac style). By removing the bp file it does make some different, the catch up bar load a bit but then still freeze there.
And by constantly trying to get in again, it usually result in server desync ( in other player's eye seeing the chat ), but in my side it just load something and crash out.
Rare case I can get in but within like 30 seconds my client simply flash crash / freeze out. In the latest one I got a log on it.

Please help to see what the problem is on my side, while I can see other players still playing as usual.
Thank you.
Attachments
factorio-current.log
(40.14 KiB) Downloaded 15 times
vvictor
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Re: [2.0.11][2.0.10]Multiplaying freeze up in "Catching up" or Flash Crash or Client keep busy

Post by vvictor »

By flash crash it means factorio suddenly disappeared and a pop up saying factorio ended unexpectedly.
The UI showing the button to report to Apple but I guess that doesn't help.

Attached the log
Attachments
crashlog.log
(269.11 KiB) Downloaded 11 times
Rseding91
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Re: [2.0.11] Desync into crash (Error ItemStack.cpp:127: Prototype doesn't exist)

Post by Rseding91 »

Thanks for the report. I believe this desync was fixed in one of the more recent versions. We identified an engine issue that the scenario you were using exposed and fixed it.
If you want to get ahold of me I'm almost always on Discord.
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