2.0.23
"Improved the behavior of god controller"
Politely, I strongly disagree whatever changed was an improvement.
I used to be able to seamlessly zoom out to the "charting" ("map"?) view while in sandboxes, I can no longer do so. This has significantly reduced the usability of the god controller and sandboxes in general for me. I hope this change is reverted, I'll be sticking with 2.0.22 until it is.
2.0.23 God Controller Changes = Bad
Moderator: ickputzdirwech
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Re: 2.0.23 God Controller Changes = Bad
I am here to agree as well. While I think the only Controller that did this was the God, and it's probably tied to some bad/old code with the old map/chart view (that has been and continues to be replaced with the new Remote View Controller), this further points to the fact that users want what they used to have with the simple map view.
Especially in a sandbox settings, we frequently plan large designs that cannot be easily viewed even at the widest zoom setting for Characters. Gods weren't much better, but seamlessly zooming out to the the alternative view for finding and selecting large areas was the ultimate experience. The Editor can zoom out even farther, but it lacked the seamless transition.
Swapping to the Remote View for this purpose is clunky, and in some cases not ideal or possible. The Remote View is coupled to a lot of features/functionalities that are unnecessary and cannot be controlled, so it isn't a direct alternative or improvement to what came before it.
I frequently use the God Controller, and I basically did not notice improvements after this update. I did recognize a few times where I zoomed out and was "blocked," leaving me confused for a few seconds. My hunch is that the "improvements" were to clean up code, since there's no link to feedback or reports, and no details on what changed.
Especially in a sandbox settings, we frequently plan large designs that cannot be easily viewed even at the widest zoom setting for Characters. Gods weren't much better, but seamlessly zooming out to the the alternative view for finding and selecting large areas was the ultimate experience. The Editor can zoom out even farther, but it lacked the seamless transition.
Swapping to the Remote View for this purpose is clunky, and in some cases not ideal or possible. The Remote View is coupled to a lot of features/functionalities that are unnecessary and cannot be controlled, so it isn't a direct alternative or improvement to what came before it.
I frequently use the God Controller, and I basically did not notice improvements after this update. I did recognize a few times where I zoomed out and was "blocked," leaving me confused for a few seconds. My hunch is that the "improvements" were to clean up code, since there's no link to feedback or reports, and no details on what changed.
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Re: 2.0.23 God Controller Changes = Bad
+1 inability to seamlessly zoom out into a map view in a sandbox is a huge downgrade, please revert the changes
Re: 2.0.23 God Controller Changes = Bad
I completely agree; I am forced to revert to version 2.0.22 because it's impossible to enter map mode in the sandbox where my projects are placed at huge distances from each other; they are simply impossible to find. I hope this fix will be rolled back or changed to something acceptable.
Re: 2.0.23 God Controller Changes = Bad
you still can press tab to get in to map view even in god mode and in sandboxMorgott wrote: ↑Thu Dec 05, 2024 12:03 pm I completely agree; I am forced to revert to version 2.0.22 because it's impossible to enter map mode in the sandbox where my projects are placed at huge distances from each other; they are simply impossible to find. I hope this fix will be rolled back or changed to something acceptable.
Re: 2.0.23 God Controller Changes = Bad
I would like to point out that this is how god controller behaved in 1.1. The transition to map rendering was a bug introduced during the implementation of remote view.
Nonetheless, we are discussing the best behavior so please continue to leave feedback.
Nonetheless, we are discussing the best behavior so please continue to leave feedback.
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Re: 2.0.23 God Controller Changes = Bad
I think there is a confusion between the sandbox scenario and sandbox mods, which allow players to have a sandbox environment in a normal game. In a sandbox provided by mods, the "map view" is disabled for whatever reason (the Tab or M key doesn't do anything), but there was a very nice option just to zoom out beyond the normal view limit and seamlessly transition into the "map view". With the latest God Controller changes, this is no longer possible.
Thank you for looking into it. It was a good bug and should be adopted
Re: 2.0.23 God Controller Changes = Bad
+1 on this - I use sandboxes to design large blueprints and lots of small blueprints that only being able to zoom to the map view made usable. I had just been telling a friend how perfect the implementation was and how it felt just like being on a planet surface while designing and then the update hit