[SA] Do (platform) interrupts only trigger when not moving?

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courtjus
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[SA] Do (platform) interrupts only trigger when not moving?

Post by courtjus »

I have a platform that goes on the way to the shattered planet and I'd like to have it go back when it has gathered enough promethium rocks.

So it has its schedule set to something like "stay on nauvis until promethium = 0 then go to the shattered planet" and an interrupt that says "when promethium > 2000 then go back to nauvis".

When on its way between the solar system's edge and the shattered planet, it never stops to go back, even if it's inventory meets the condition.

My other "interrupt driven" platform work well so my question is, do interrupts only trigger when orbiting a planet? If so, how do people handle this problem?
waterBear
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Re: [SA] Do (platform) interrupts only trigger when not moving?

Post by waterBear »

That's how interrupts work with trains, so I assume that's how it works w/ space platforms. When they're ready to leave the current stop, they check interrupts first.

Unfortunately I don't know of a solution that does what you want. The best you can do is stop the engines once you have enough asteroid chunks via circuit connected to a fuel pump.
Nemoricus
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Re: [SA] Do (platform) interrupts only trigger when not moving?

Post by Nemoricus »

Shattered planet routes treat the conditions for the "stop" differently, as I understand. If you set the Shattered Plant stop so that it will "depart" when a circuit condition is met, it should turn around at that point.
courtjus
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Re: [SA] Do (platform) interrupts only trigger when not moving?

Post by courtjus »

Nemoricus wrote: Wed Dec 04, 2024 12:04 am If you set the Shattered Plant stop so that it will "depart" when a circuit condition is met, it should turn around at that point.
Ah, interesting, I should try that, thanks
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