Well, Fulgora sucks [Spoilers]

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IsaacOscar
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Re: Well, Fulgora sucks [Spoilers]

Post by IsaacOscar »

Mr Wednesday wrote: Tue Dec 03, 2024 3:16 am
mrvn wrote: Mon Dec 02, 2024 8:19 pm You don't need tungsten for metals. But you don't even need metal for the science pack on vulkanus. The only reason to bother with metals at all is to build the rocket to lift the science packs to orbit. :)
You need both molten copper (directly) and molten iron (for the tungsten plate) for the metallargic science pack.
Also, tungsten is a metal....
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Re: Well, Fulgora sucks [Spoilers]

Post by mrvn »

Mr Wednesday wrote: Tue Dec 03, 2024 3:16 am
mrvn wrote: Mon Dec 02, 2024 8:19 pm You don't need tungsten for metals. But you don't even need metal for the science pack on vulkanus. The only reason to bother with metals at all is to build the rocket to lift the science packs to orbit. :)
You need both molten copper (directly) and molten iron (for the tungsten plate) for the metallargic science pack.
What I ment was you don't need the metal from lava stuff on Vulcanus, sorry, badly worded. Both are things you get through Advanced asteroid processing after you visited Gleba. It's a lot easier from lava though, throughput wise. Or if you go to Vulkanus before Gleba as is I think intended.
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Re: Well, Fulgora sucks [Spoilers]

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mrvn wrote: Mon Dec 02, 2024 8:19 pm 6 buildings on Vulcanus. And that includes the silo and landing pad.
That's only if you want minimum scaling for science. You only need 6 buildings to produce and ship out science packs, but preferably you'd want more than that to get a reasonable amount of science per minute.
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Re: Well, Fulgora sucks [Spoilers]

Post by BlueTemplar »

I guess yes, even on Fulgora, while the rocket parts are very easy to make, you still need to set up the electric engine production to make a silo (and bots !), so overall, it's harder to make than Fulgoran science (at least on the second time around, when Fulgoran recipes aren't completely new to you).
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Re: Well, Fulgora and Gleba and Vulcanus all suck. [Spoilers] or lack thereof.

Post by BraveCaperCat »

BlueTemplar wrote: Tue Dec 03, 2024 6:20 pm I guess yes, even on Fulgora, while the rocket parts are very easy to make, you still need to set up the electric engine production to make a silo (and bots !), so overall, it's harder to make than Fulgoran science (at least on the second time around, when Fulgoran recipes aren't completely new to you).
Fulgoran recipes were never new to me...
...because I read the FFFs!
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Re: Well, Fulgora sucks [Spoilers]

Post by BlueTemplar »

Did the FFFs really describe all of them ?

Anyway, this is more about the metis of setting up the production chains yourself than the episteme of reading it on the FFFs.
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Re: Well, Fulgora sucks [Spoilers]

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BlueTemplar wrote: Tue Dec 03, 2024 6:20 pm I guess yes, even on Fulgora, while the rocket parts are very easy to make, you still need to set up the electric engine production to make a silo (and bots !), so overall, it's harder to make than Fulgoran science (at least on the second time around, when Fulgoran recipes aren't completely new to you).
I just brought the stuff along from Nauvis so I could always leave not knowing what I would find. I even brought rocket fuel to Fulgora which is trivial to produce there, even without the solid fuel from recyclers. Won't waste space for that again. Second time around you know better what to bring. Like e.g. bring plastic so you don't have to wait for recycles for low density strcutures or advanced circuit boards and for that to pile up to be recycled.

Having played the Space Exploration mods before I knew to bring bots. When starting a new surface you always need bots, lots of bots, or you have to run around all the time.
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Re: Well, Fulgora sucks [Spoilers]

Post by IsaacOscar »

mrvn wrote: Wed Dec 04, 2024 10:40 pm
BlueTemplar wrote: Tue Dec 03, 2024 6:20 pm I guess yes, even on Fulgora, while the rocket parts are very easy to make, you still need to set up the electric engine production to make a silo (and bots !), so overall, it's harder to make than Fulgoran science (at least on the second time around, when Fulgoran recipes aren't completely new to you).
I just brought the stuff along from Nauvis so I could always leave not knowing what I would find. I even brought rocket fuel to Fulgora which is trivial to produce there, even without the solid fuel from recyclers. Won't waste space for that again. Second time around you know better what to bring. Like e.g. bring plastic so you don't have to wait for recycles for low density strcutures or advanced circuit boards and for that to pile up to be recycled.

Having played the Space Exploration mods before I knew to bring bots. When starting a new surface you always need bots, lots of bots, or you have to run around all the time.
I find it more fun though to start with nothing (except some exoskeletons), so I get to experience the planets resources properly. I only import stuff from other planets once I've built my silos and can leave.
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Re: Well, Fulgora sucks [Spoilers]

Post by mrvn »

IsaacOscar wrote: Thu Dec 05, 2024 2:12 am
mrvn wrote: Wed Dec 04, 2024 10:40 pm
BlueTemplar wrote: Tue Dec 03, 2024 6:20 pm I guess yes, even on Fulgora, while the rocket parts are very easy to make, you still need to set up the electric engine production to make a silo (and bots !), so overall, it's harder to make than Fulgoran science (at least on the second time around, when Fulgoran recipes aren't completely new to you).
I just brought the stuff along from Nauvis so I could always leave not knowing what I would find. I even brought rocket fuel to Fulgora which is trivial to produce there, even without the solid fuel from recyclers. Won't waste space for that again. Second time around you know better what to bring. Like e.g. bring plastic so you don't have to wait for recycles for low density strcutures or advanced circuit boards and for that to pile up to be recycled.

Having played the Space Exploration mods before I knew to bring bots. When starting a new surface you always need bots, lots of bots, or you have to run around all the time.
I find it more fun though to start with nothing (except some exoskeletons), so I get to experience the planets resources properly. I only import stuff from other planets once I've built my silos and can leave.
Good luck with that on Aquilo. It's actually a bit disappointing that all but Aquilo are self sustaining planets. Would have been nice for trade to be featured more.
Last edited by mrvn on Thu Dec 05, 2024 7:33 am, edited 1 time in total.
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Re: Well, Fulgora sucks [Spoilers]

Post by IsaacOscar »

mrvn wrote: Thu Dec 05, 2024 7:30 am Good luck with that on Aquilo.
If I have to, obviously I will import stuff, but only stuff I can't make on planet.
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Re: Well, Fulgora sucks [Spoilers]

Post by BlueTemplar »

Yeah, right, in fact now I remember that I took care to always have 250 electric engine units dropping with me.

But in the end, I still always ended up setting up electric engine production before leaving, on all of the planets, because I wanted to have sustainable bot production for remote work.
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Re: Well, Fulgora sucks [Spoilers]

Post by IsaacOscar »

BlueTemplar wrote: Thu Dec 05, 2024 10:08 am Yeah, right, in fact now I remember that I took care to always have 250 electric engine units dropping with me.

But in the end, I still always ended up setting up electric engine production before leaving, on all of the planets, because I wanted to have sustainable bot production for remote work.
Interesting, I only bother with that if my bots keep getting destroyed (e.g. on nauvis I have a circuit system setup to automatically make more bots when the bitters inevitably destroy a few).
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Re: Well, Fulgora sucks [Spoilers]

Post by BlueTemplar »

So what do you do to expand conbots/logibots ? Ship them / frames / electric engines from Nauvis ?
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Re: Well, Fulgora sucks [Spoilers]

Post by IsaacOscar »

BlueTemplar wrote: Thu Dec 05, 2024 11:24 am So what do you do to expand conbots/logibots ? Ship them / frames / electric engines from Nauvis ?
Well I haven't needed to do that yet....,
but I can always remotely build an assembly line, or visit in person.
I just don't like keeping unused machines around as they take up space.
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