Hi, I'm making a mod to change the sound of combinators, at first I made it for 1.1, because the debugger is not yet ported to 2.0.
On 1.1 sound plays only after activate_sound, but in 2.0 they play simultaneously, this is absolutely normal in the general context of the game, but according to my idea, when activating a machine, the activate sound plays first and then the main one on repeat, is there a way to repeat the behavior of 1.1 in the current version?
How to make the main sound play only after activate_sound?
Re: How to make the main sound play only after activate_sound?
This is not possible.
The closest you can get is probably using fade_in_ticks on the main sound.
The closest you can get is probably using fade_in_ticks on the main sound.
Re: How to make the main sound play only after activate_sound?
It's a pity but thanks anyway, I just left it as is