[2.0.22] Inconsistent stack size rendering for armors.

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micromario
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[2.0.22] Inconsistent stack size rendering for armors.

Post by micromario »

Greetings,

When viewing all the armors, it seems some of them render the stack size and some do not.
11-29-2024, 15-46-36.png
11-29-2024, 15-46-36.png (40.62 KiB) Viewed 198 times
All of these items stack to 1, so this discrepancy is odd.
I believe this could be easily resolved by setting the non-stackable item flag.
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Theragus
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Re: [2.0.22] Inconsistent stack size rendering for armors.

Post by Theragus »

Hi, I think the reason here for this is the fact that modular armor and upwards have an equipment grid that can be unique per item, so it is shown as a single item without stack size because it can't be stacked.
Same with spidertrons.
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Rseding91
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Re: [2.0.22] Inconsistent stack size rendering for armors.

Post by Rseding91 »

Theragus wrote: Sat Nov 30, 2024 7:09 am Hi, I think the reason here for this is the fact that modular armor and upwards have an equipment grid that can be unique per item, so it is shown as a single item without stack size because it can't be stacked.
Same with spidertrons.
That is correct. The count is shown if the item can technically stack above 1 engine side even if the prototype value is just set to 1.
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